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Renaming guns

 
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Pendragon1995
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Joined: 24 Sep 2011
Posts: 18
Location: Somewhere in the vast reaches of Canada

 PostPosted: Sun Sep 25, 2011 6:21 pm    Post subject: Renaming guns Reply with quote Back to top

Code:
8106C3C4 0398
8106C3C6 0398
8106C3F0 4130
8106C3DA C64C
800702DF 0000
8006C3B9 0014
8106C3DE B634
8106B66E 806D
8106C686 806D
* renaming code
8012702C 004C
8012702D 0069
8012702E 006C
8012702F 0055
80127030 007A
80127031 0069


Code for my LilUzi. The renaming code (made using SquareGuru's guide) doesn't work, but everything else does. Any ideas?
 
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acceptable67
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Posts: 1738
Location: US

 PostPosted: Mon Sep 26, 2011 2:19 am    Post subject: Reply with quote Back to top

I've also noticed this when I was fooling around with the rename code. Never said anything, though.
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Wreck
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Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Mon Sep 26, 2011 2:25 am    Post subject: Reply with quote Back to top

I'm not sure, but I think the text banks can shift around in the memory. Sometimes you might get lucky and have it work, and other times not. Try using this updated version of your weapon...

8106B66E 806D Secondary Function Sound Effect
8006C3B9 0014 Ammo Clip Mod
8106C3C4 0398 Gun Model Swap
8106C3C6 0398 Gun Model Swap (multi)
8106C3F0 4130 On-Screen X Position
8106C3DA C64C Primary Function Change
8106C3DE B634 Secondary Function Change
8006C411 0000 Hands Removal
8106C686 806D Primary Function Sound Effect
811A50CC 4C69 Li
811A50CE 6C55 lU
811A50D0 7A69 zi
811F00CC 4C69 Li
811F00CE 6C55 lU
811F00D0 7A69 zi

I removed the "no hands" code, and instead just took them out of the weapon itself. Now the rest of the guns won't be affected. Try it out and see how it goes. I tested with PJ64 and didn't have any issues. Hard to say about text, though.

And if anyone is interested, you can look at the memory to make changes yourself by making an uncompressed save state. Open it up in a Hex Editor, select the first 0x75C, delete it, then select the whole file and flip bytes Double Word (32 bit).
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Pendragon1995
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Joined: 24 Sep 2011
Posts: 18
Location: Somewhere in the vast reaches of Canada

 PostPosted: Mon Sep 26, 2011 4:22 am    Post subject: Reply with quote Back to top

Damn. It works perfectly. Thanks. So you went into the save state to find the gun name and x position?
 
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Wreck
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 PostPosted: Mon Sep 26, 2011 5:54 am    Post subject: Reply with quote Back to top

Yeah, I needed to try and find out where the text bank was loading. Seemed like it was in one spot for Combat Simulator, and another for Mission. Can't say if it will still shift around on you or not.
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Pendragon1995
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Joined: 24 Sep 2011
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Location: Somewhere in the vast reaches of Canada

 PostPosted: Mon Sep 26, 2011 8:10 am    Post subject: Reply with quote Back to top

What hex editor did you use? I've got 64 disassemble and GDE debug and don't know how to use either.
 
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Wreck
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 PostPosted: Mon Sep 26, 2011 10:15 am    Post subject: Reply with quote Back to top

I use HexEdit, by Expert Comsoft. I'm not sure if you can still download any of the older free versions, but there's a zip uploaded here if you'd like to try it out.

http://www.battlefieldforever.com/hackers/software/hexfre20.zip
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Pendragon1995
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Joined: 24 Sep 2011
Posts: 18
Location: Somewhere in the vast reaches of Canada

 PostPosted: Mon Sep 26, 2011 11:32 am    Post subject: Reply with quote Back to top

Thanks. I'll give it a shot when I get a chance. Do you know how to make guns that aren't meant to shoot grenades shoot grenades that actually explode?
 
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