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Pendragon1995's guns
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Pendragon1995
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Agent


Joined: 24 Sep 2011
Posts: 18
Location: Somewhere in the vast reaches of Canada

 PostPosted: Mon Sep 26, 2011 7:42 pm    Post subject: Pendragon1995's guns Reply with quote Back to top

Still fairly primitive , but here they are. Everything was made thanks to SquareGuru's great guide.

LilUzi

Credit to Wreck for fixing the positioning, the naming code and for pretty much everything except for the concept. This fires at the RCP-120's RoF and will empty in around a second. Fairly pointless, but fun for forcing you to duck and cover as you reload.

Code:
8106B66E 806D
8006C3B9 0014
8106C3C4 0398
8106C3C6 0398
8106C3F0 4130
8106C3DA C64C
8106C3DE B634
8006C411 0000
8106C686 806D
811A50CC 4C69
811A50CE 6C55
811A50D0 7A69
811F00CC 4C69
811F00CE 6C55
811F00D0 7A69


Hi-Cal CMP-150 mod

Fairly lame and pointless, this will change the sound-effect the CMP makes and will add moderate pierce. It used to do Magnum damage, but that was just cruel, especially firing at 900 rounds per minute.

Code:
8106C342 8066
8106C396 8066
8006C344 00FF
8006C398 00FF
8106C324 3F80
8106C378 3F80


Skorpion

This turns the Cyclone into the Skorpion, with magazine discharge as second Fx.


Code:
8106C570 0396
8106C572 0396
8106C4EE 806B
8106C542 806B
8006C565 0014
8106C4D4 4170
8106C528 4170
8106C56A 0000


D5K

This turns the D5K into the MP5K. It uses the threat detector from the K7 Avenger to achieve the 15 rounds per second. The threat detector, for whatever reason, does not work.

Code:
8106CEAD 0820
8106EC0E CEF0
8106CF0C 3F80
8106CF2A 806E
8106CF10 40E0


Glock 18

I have an obsession with machine pistols and turned my obsession into a nightmare for the guards of PD. A 33 rnd magazine, a stupid rate of fire, full and semi-auto have turned the Falcon 2 into a monstrously deadly weapon.

Code:
8106B73E C0CC
8006C0DF 00FF
8106C0F0 0000
8006B709 0021
8106B742 B634
8106C106 806A
8106B66E 8069
8106C0EC 4000


Falcon 2 (S) Sniper

The Falcon 2 (S) always bothered me. The scope wasn't good enough and the accuracy was awful when it came to sniping, so I replaced both. The first Fx is the silenced single shot from the Falcon 2 (+), with the accuracy increased and the scope is a whopping 4.8x zoom.

Code:
8106B78E B674
8106B79E B1C0
8106B694 0000


AK-47

I'm sure this has been done before, but I wanted to take a crack at it. The KF7 has been turned into the AK-47. The fire rate comes from the Dragon and it has moderate pierce and is decently accurate.

Code:
8106EA9E CCC4
8106CCFE 806C
8006CD00 0002
8106CCE4 4120


Desert Eagle

The Magsec-4 doesn't look as much like the DE like other PD guns do, but I like the futuristic look to it, so it's my DE.


Code:
8106B9AA 8066
8106BA2A B0A0
8106BA1E B6B4
8006B9AC 0005
8106B98C 3F8C
8006B9F9 0007
80126FF0 0044
80126FF1 0045
80126FF2 0041
80126FF3 0047
80126FF4 004C
80126FF5 0045
80126FF6 0000
80126FF7 0000
8106B990 3F80


FN-P90

The RC-P90 was awesome, but I always wanted to try the FN-P90, so I replaced the RC-P90 with it. High rate of fire, light pierce, low damage and a deep magazine make for a very fun gun.

Code:
8106ED7E CE9C
8006ED5D 0032
8106CED6 8070
8006CED8 0003
8106CEB8 3F80


Grenade Launcher

This doesn't quite work, but I'll throw it out there anyways. This is a shotgun-based grenade launcher. The only problem is, the grenades don't go boom.

Code:
8106D292 8073
8106D302 D914
8006D2E1 0001
8106D956 0112


Light 50

The sniper rifle needed some damage boosting, so I gave an upgrade. The damage and pierce is increased because the gun now fires (imaginary) .50 calibre DU bullets! YAY!

Code:
8106E61E 4000
8006E648 0003
8106E628 4348
8106E646 80A0
8006E675 0005
8106E630 4628


M2079

A single-shot grenade and rocket launcher. This is my second and vastly more successful attempt at a single shot grenade launcher.

Code:
8106CBD0 0386
8106CBD2 04CA
8006CBB1 0001
8106CBEA D914
8106CBE6 D5F0
8106CBB6 D1D8
8106CBCA D1D8
8106CBF6 B0A0
8106D632 0112
8106D956 0112
8106D94E 809B
8106D62A 809B


Monsoon

The Cyclone has been the victim of various bad mods in the past and hopefully this isn't one of them! The secondary function keeps its' 2000 rounds per minute fire rate but not the god-awful magazine discharge.

Code:
8106C4EE 80C3
8106C542 80C3
8106C51A 0000
8106C528 40C0
8106C524 3F19


Door Breacher

Not a door breacher so much as a door piercer. The first function shoots six hi-explosive pellets through the door. The next object they collide with will explode. The secondary function keeps the double burst thing but is more accurate. I'll try and make one of the functions x-ray to see your targets on the other side of the door.

Code:
8006D294 0002
8106D278 4200
8106D2B8 4074
8106D26A 4000
8006D2E1 000A
8106D312 B100
8106D274 3F00


Minigun

It's just a souped up Reaper with a higher rate of fire and a deeper magazine.

Code:
8106C542 8049
8106C51A 0000
8106D506 C508
8006D4E5 00FA
8006C544 0005
8106C524 3FC0


Maian-AR

A Maian assault rifle. I'm sure this has been done before but I was bored in class today, so I made this.

Code:
8106C85E E038
8106C862 DFF8
8106E05C 0400
8106E01C 2200
8106E058 40D8
8106C86E CCA4
8106E054 3FDE
8006C83D 002A
8106E072 8064
8106E014 4019


Last edited by Pendragon1995 on Wed Oct 05, 2011 12:06 pm; edited 2 times in total
 
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PaRaDoX
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Joined: 17 Oct 2009
Posts: 713
Location: Grid

 PostPosted: Thu Sep 29, 2011 11:38 am    Post subject: Reply with quote Back to top

I'll give them out a try when I have the time, it's nice to see a new person making new weapons , I'm planning on making some myself.
Oh BTW can you give me the links to the guide's? I lost them
 
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Pendragon1995
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Joined: 24 Sep 2011
Posts: 18
Location: Somewhere in the vast reaches of Canada

 PostPosted: Thu Sep 29, 2011 6:07 pm    Post subject: Reply with quote Back to top

Krijy's guide: http://www.gamefaqs.com/n64/198275-perfect-dark/faqs/38672
SquareGuru's guide: http://www.gamefaqs.com/n64/198275-perfect-dark/faqs/11748

Can't wait to see your guns!
 
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PaRaDoX
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Joined: 17 Oct 2009
Posts: 713
Location: Grid

 PostPosted: Thu Sep 29, 2011 6:12 pm    Post subject: Reply with quote Back to top

had to quote you to see the links xD
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Thu Sep 29, 2011 6:15 pm    Post subject: Reply with quote Back to top

Fixed his post.
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Pendragon1995
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Joined: 24 Sep 2011
Posts: 18
Location: Somewhere in the vast reaches of Canada

 PostPosted: Thu Sep 29, 2011 6:21 pm    Post subject: Reply with quote Back to top

Thanks Wreck. I'm not surprised my post failed. When I tried to preview it, preview just got all screwed up on me.
 
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PaRaDoX
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Joined: 17 Oct 2009
Posts: 713
Location: Grid

 PostPosted: Thu Sep 29, 2011 6:22 pm    Post subject: Reply with quote Back to top

I have made a weapon when I first joined here. I think the code was in my first post. I'm gonna try to find it
EDIT
Here is the unfinished code of my weapon , it replaces the cyclone. This was made like a year or so ago and I never bothered to work on it



The Code:
800702DF 0000
8106C570 056A
8106C570 056A
8106C572 056A
8106C586 D258
8106C58A D5F0
8106D274 3F80
8106D60C 3F80
8006C565 00FF
8106D62A 8168
8106C596 B0A0
8106D614 0102
8106D610 0000
8106D278 3F80
8106D632 0151

Never fixed issues: WHen guards hold it it still looks like a cyclone, secondary function was rocket launcher but it doesn't blow up.
You may fix it and use it for yourself if you want Pendragon.Once I sorta understand how to make weapons again I'll try to remake it
 
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Trevor
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Joined: 15 Jan 2010
Posts: 926
Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest

 PostPosted: Fri Sep 30, 2011 1:32 am    Post subject: Reply with quote Back to top

Last night I tried changing the names of the guns to their real counterparts in GEX but with no success...
How would I do this?

Trev
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acceptable67
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Joined: 16 Jan 2010
Posts: 1738
Location: US

 PostPosted: Fri Sep 30, 2011 12:32 pm    Post subject: Reply with quote Back to top

I did one of these before and none of you said a damn thing -.-

/mad
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Wreck
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Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Fri Sep 30, 2011 1:27 pm    Post subject: Reply with quote Back to top

Trevor: While playing the game (probably in VR mode), make a savestate with PJ64 (uncompressed, so can actually see the RAM data), and open it up in a Hex Editor. If you don't already have one, try this one out. Load open the file, highlight everything from 0 to 75C, and delete it. Then, select all and go to Flip Bytes - Double Word (32 bits). That will fix the file so it can be read correctly. Search for the name of a weapon (such as DD44, which would be 44443434), and it should bring you to the location where the text string is stored. Just tack the 80/81 onto the front to make it a GameShark style code for use in PJ64 or on console.

People hacking GE:X... now that's good stuff. Wink
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Trevor
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Joined: 15 Jan 2010
Posts: 926
Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest

 PostPosted: Fri Sep 30, 2011 2:37 pm    Post subject: Reply with quote Back to top

Hmm, yeah... err... I was using, or trying to, use the setup editor...

Trev
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PaRaDoX
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Joined: 17 Oct 2009
Posts: 713
Location: Grid

 PostPosted: Fri Sep 30, 2011 2:56 pm    Post subject: Reply with quote Back to top

Pendragon can I use this tom post some of my guns as well? You can include them in your OP
 
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Wreck
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Posts: 7198
Location: Ontario, Canada

 PostPosted: Fri Sep 30, 2011 7:25 pm    Post subject: Reply with quote Back to top

Well in that case, it should be even easier...

Open up the 39850 Modifications menu, and load in the GE:X 4a ROM. Under Stage Options, go through the list of files until you find "05E7 LgunE". Click the Save File button and place it on your hard drive. Next, open up the Text Editor under Tools. Choose the LPDGunsE file, then click Import to open the file from GE:X. Scroll through until you find the names you want to change, and once you're finished, Export Text File Uncompressed. With it saved, just go back to the 39850 Mods menu and Inject File over the LgunE slot. Write ROM with 39850 Mods and check it out in an emulator of your choice.
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Pendragon1995
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Joined: 24 Sep 2011
Posts: 18
Location: Somewhere in the vast reaches of Canada

 PostPosted: Sat Oct 01, 2011 12:02 am    Post subject: Reply with quote Back to top

I'm guessing OP means own page? And you can go right ahead and use them.
 
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Trevor
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007


Joined: 15 Jan 2010
Posts: 926
Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest

 PostPosted: Sat Oct 01, 2011 4:43 am    Post subject: Reply with quote Back to top

Yay, Ive made my first Mod Razz

Here is an image.


This one is one I made ages ago, I cant remember if it was discussed but what I tried to do was make the soldier more realistic in colour. as you can see it didn't turn out right...


Thanks Wreck,
Trev

OP is Original Post.
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