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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Mon Jul 04, 2011 12:21 pm Post subject: CS Multi Bug |
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When I tell all simulants to attack in the Combat Simulator, the game crashes. This only happens with two players. I do not know if this is only with two players or more because I only have two controllers. |
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Jedi QuestMaster Agent

Joined: 02 Apr 2007 Posts: 118 Location: In a college dorm far, far away  |
Posted: Mon Jul 04, 2011 9:59 pm Post subject: |
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I've never had any problems like this before.
Is this on a console or an emulator?
And how many simulants are on your side?  |
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 920
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Posted: Tue Jul 05, 2011 2:45 pm Post subject: |
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Never happened to me, though I rarely command the simulants. Please be specific about the problem; do you have an expansion pak, are you a PAL, NTSC, or JAP user, what game settings are you using when this happens (what game mode, such as Combat, Hold the Briefcase, etc), what arena (Skedar, G5, etc), and so on. |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Thu Jul 07, 2011 6:12 pm Post subject: |
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I once got to crash the console (PAL) with 2or3 players (can't remember), all sims active and explosives
guess it was too much... |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Fri Jul 15, 2011 12:41 pm Post subject: |
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This pretty much happens with whatever settings. At the start of a game, two sims and no weapons and it crashes. 8 sims and weapons and such and crash. NTSC version and N64 with expansion pack. All gametypes, all arenas, all settings do not make a difference. Is a bug that has no variables as I know so far... |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7249 Location: Ontario, Canada  |
Posted: Fri Jul 15, 2011 3:01 pm Post subject: |
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Is your PD version 1.0 or 1.1? As far as I know, the best way to tell is to load the end cinema for Crash Site from the Cinema menu. If Trent doesn't appear, it's 1.0. But if he does show up, than you have 1.1. _________________
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Fri Jul 15, 2011 3:34 pm Post subject: |
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It is 1.1, why do you ask? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7249 Location: Ontario, Canada  |
Posted: Fri Jul 15, 2011 4:29 pm Post subject: |
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I figured that if this happened in v1.0, that it may have been fixed in v1.1. It would've explained why other people can't get it to occur for them. I doubt it'd be only in v1.1, unless something happened during bug fixes. _________________
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Sat Jul 16, 2011 1:12 am Post subject: |
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Never has happened to me.
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Mon Jul 18, 2011 3:40 pm Post subject: |
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Hmmm. Maybe there is something wrong with my specific cartridge.... |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Fri Oct 28, 2011 3:17 am Post subject: |
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Wreck, Rare would release PD with Trent missing from the Crash Site finale ?
I got my cartridge very late. I'm grateful I don't have any missing actors |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7249 Location: Ontario, Canada  |
Posted: Fri Oct 28, 2011 7:02 pm Post subject: |
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Yes, but only when you view the final scene through the Cinema menu. He appears normally when you play the mission, though. Just something they failed to notice in the first release. _________________
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