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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Dec 19, 2011 1:53 pm Post subject: Low Resolution Guard Obj Files |
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Since we cannot reasonly edit guard characters, we can only swap textures (due to the very complicated merging), I have exported low resolution guard obj files. Presumably, in many cases they use the same texture in high and low res, but texturing should be much simpler using low res versions.
http://www.battlefieldforever.com/hackers/priv/subdrag/LowPolyGuard.rar
The heads, if separated from body,do *not* have to reuse models and can import full new models, but all characters must be texture replacements.
This should speed up Goldfinger character development, I hope, open these in a modeller, swap images with yours, then when you're done submit me the textures and ids of replacement. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Dec 19, 2011 10:01 pm Post subject: |
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Perhaps these are less useful than I thought, apparently the hi res models use more of the textures and these are slapped together. |
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