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Low Resolution Guard Obj Files

 
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SubDrag
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 PostPosted: Mon Dec 19, 2011 1:53 pm    Post subject: Low Resolution Guard Obj Files Reply with quote Back to top

Since we cannot reasonly edit guard characters, we can only swap textures (due to the very complicated merging), I have exported low resolution guard obj files. Presumably, in many cases they use the same texture in high and low res, but texturing should be much simpler using low res versions.

http://www.battlefieldforever.com/hackers/priv/subdrag/LowPolyGuard.rar

The heads, if separated from body,do *not* have to reuse models and can import full new models, but all characters must be texture replacements.

This should speed up Goldfinger character development, I hope, open these in a modeller, swap images with yours, then when you're done submit me the textures and ids of replacement.
 
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SubDrag
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 PostPosted: Mon Dec 19, 2011 10:01 pm    Post subject: Reply with quote Back to top

Perhaps these are less useful than I thought, apparently the hi res models use more of the textures and these are slapped together.
 
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