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[Map] Silo
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00action
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 PostPosted: Tue Feb 07, 2012 12:58 pm    Post subject: [Map] Silo Reply with quote Back to top

Silo for GoldenEye: X


Background, Portals and Visibility Complete!
Clipping and Footsteps Complete!
Setup in progress...

This conversion includes the vents fully clipped as you can see in the picture above. All the railings are set up correctly to allow the guards to see and fire at you from levels above and below, again you can see this in the picture above. hope you like the picks.


Guards have been fixed Smile


Vent with and without cover, what do you think?
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Last edited by 00action on Fri Mar 02, 2012 3:44 pm; edited 1 time in total
 
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SubDrag
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 PostPosted: Tue Feb 07, 2012 2:52 pm    Post subject: Reply with quote Back to top

Looking great! That's so cool about shooting across different levels. Btw if you get thru all the levels I haven't done any setup on depot yet, if you want to do it, can't get past that annoying portal issue.
 
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 PostPosted: Wed Feb 08, 2012 12:17 pm    Post subject: Reply with quote Back to top

subdrag: i won't take on the depot setup just yet because i prefer to get the background and clipping done first, it is realy annoying about that damn portal issue but i am still going to have another look at it. my silo and aztec setups still need lots of work on them and your more than welcome to take on one of those if you want because im concetrating on backgrounds and clipping the remaining levels.
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 PostPosted: Tue Feb 28, 2012 10:31 am    Post subject: Reply with quote Back to top

Very nice! Smile
Siberian Guards have been hired to defend the silo? Razz

We might have to make some small BG adjustments to the Silo, such as removing the vent cover from the level. I'd also like to switch out the stationary ceiling fan for a real moving one.
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 PostPosted: Thu Mar 01, 2012 2:28 pm    Post subject: Reply with quote Back to top

heh i never realised i put the wrong guards in Shocked
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 PostPosted: Fri Mar 02, 2012 10:37 am    Post subject: Reply with quote Back to top

00action wrote:
heh i never realised i put the wrong guards in Shocked


I notice to you put the wrong guards in the silo. If I remember right they are green not brown.

Other then that, your doing a lovely job on the setup. Looks identical to the real game.

I'm really dieing to see this coming out since silo one of those level I just gotta play as long as it got its music. Razz
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 PostPosted: Fri Mar 02, 2012 11:20 am    Post subject: Reply with quote Back to top

Russian Infantry, Russian Infantry! Razz
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 PostPosted: Fri Mar 02, 2012 3:45 pm    Post subject: Reply with quote Back to top

Couple of new picks on first post.
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 PostPosted: Fri Mar 02, 2012 4:10 pm    Post subject: Reply with quote Back to top

Yeah, I like the vent cover gone. We could always make a door version that you can swing open during the mission. That way it isn't really missing, and gives more interactivity with the background.
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 PostPosted: Sat Mar 03, 2012 5:58 am    Post subject: Reply with quote Back to top

i like that idea, ive never made an object out of a bit of bgfile before but i could give it a go.
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 PostPosted: Sun Mar 04, 2012 1:27 am    Post subject: Reply with quote Back to top

If you have any issues, you could always ask me about it. It shouldn't be too bad, since I imagine the vent cover is only four points, two draws, and one texture. Standard models (like doors) are also one of the easiest models to form manually.
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 PostPosted: Sun Mar 04, 2012 6:46 am    Post subject: Reply with quote Back to top

Haha, yay looks great Smile

WHeres the elevator? Razz

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 PostPosted: Mon Mar 05, 2012 9:22 am    Post subject: Re: [Map] Silo Reply with quote Back to top

00action wrote:



Vent with and without cover, what do you think?


I think that it would be better to have a vent cover you could "B grab" and move away (but that would mean it would probably float upright)

or one that acts like a door (it opens from top to bottom making a clang noise when it hits the floor)

or a vent cover that can be destroyed with shots , then move in -
 
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 PostPosted: Mon Mar 05, 2012 9:29 am    Post subject: Reply with quote Back to top

Either way, we will have a vent cover in place as an object. It'll just be too weird not having something there. Maybe Bond even has to shoot off a lock, or a few bolt strips (like in Train), in order to get it open.
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 PostPosted: Mon Mar 05, 2012 9:55 am    Post subject: Reply with quote Back to top

yeh i like these ideas, as for an elevator i have thought about it and i think i can see where it originally was.
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