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Attention: single player mission Issue. Sound Issue.
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oldyz
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 PostPosted: Wed Feb 29, 2012 1:37 pm    Post subject: Reply with quote Back to top

mistamontiel wrote:
Even with no crosshairs at all, no sight on screen, that sound will still be present. Pretty odd


it is why i hate it so much -
major flaw that Rareware allowed to exist
 
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Wreck
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 PostPosted: Thu Mar 01, 2012 1:34 am    Post subject: Reply with quote Back to top

I'll try swapping those sound effects out with null entries today. Hopefully it doesn't mess with anything else. I think I may have screwed up one of the sounds you hear when a match comes to an end, so I'll have to track that down.
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oldyz
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 PostPosted: Thu Mar 01, 2012 6:11 am    Post subject: Reply with quote Back to top

Olllo here :

i just thought of a way to figure out if it can be "scripted"

Ok here are the situations where the noise is present, i hope this helps deactivate the noise for most of the game and keep it for its target seeking purposes -

the noise is present in single player mode
coop mode
counter op
it is also present during single player combat simulator

but in a surprising twist, 2 player combat simulator mode has it deactivated -
i'm in the process of checking out if rocket launcher & CMP150's target lock noise is present

needless to say 3 and 4 player combat simulator do not have the noise present -
i will check out the target lock situation during 4 player mode too
 
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mistamontiel
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 PostPosted: Thu Mar 01, 2012 6:14 am    Post subject: Reply with quote Back to top

Wreck, haven't heard a sound out-of-place at end of match, except for the common "woosh"/"swish" menu sound.

What I have noticed, even in normal PD randomly, sometimes at the end of match another song will start
 
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oldyz
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 PostPosted: Thu Mar 01, 2012 7:03 am    Post subject: Reply with quote Back to top

Ok
here are the results:

During 2 player combat simulator the noise is only present with
rocket launcher (primary & secondary mode)
and CMP150 (primary & secondary mode)

the rest of the weapons have it turned off -
check for yourselves using this state saves:


http://www.mediafire.com/?er50m752fgkstq1

http://www.mediafire.com/?7l20lte81xbbera

So whatever it is, the best method will have to be to imitate this behavior for the rest of the game-play modes
 
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SubDrag
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 PostPosted: Thu Mar 01, 2012 8:05 am    Post subject: Reply with quote Back to top

Interesting info that actually will help a lot when I try and hack it.
 
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Wreck
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 PostPosted: Sun Mar 11, 2012 10:38 pm    Post subject: Reply with quote Back to top

I replaced the two sounds with null entries, which effectively mutes the targeting noise. It does feel more appropriate this way.
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