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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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oldyz 007
Joined: 02 Dec 2009 Posts: 606
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Posted: Tue Feb 28, 2012 2:41 am Post subject: PerfectO Dark; experimental patch preludes to P.Pacard/GERF |
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Overview:
as a practice Oldyz & crew will
"mexicanize" Perfect Dark - (think of it as the the Office and its international versions)
increase Combat Simulator's chaos -
and make some game-play changes
v 1.0 details:
Finally, destructible shields are featured in the "classic" combat simulator levels -
the feature OlllllllolllllllO missed the most from Goldeneye
+ the project files info should come in handy for the GEX project
Download:
http://www.mediafire.com/?cwjuef3f5m2umxu
next:
include shields in the rest of the levels-
randomize their respawn locations, zoinkity might know how - OR
try to make the "weapon set" shields destructible
get rid of targeting noises correctly -the rocket launcher's Secondary Function: Guided Rockets target noise
and the CMP150's secondary Function: Follow Lock-On - targeting noise MUST remain untouched |
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