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Rey
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Joined: 07 Feb 2012
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Location: US

 PostPosted: Mon May 21, 2012 2:13 pm    Post subject: Reply with quote Back to top

It seemed so real,very detailed.I was also in the mustang for a brief moment.You plan that to be drivable or thats just in my dreams.
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SubDrag
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Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Mon May 21, 2012 2:45 pm    Post subject: Reply with quote Back to top

Only your dreams and the Aston Martin will be drivable (at least that's the plan, it could change).
 
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Lumpi
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Joined: 31 Aug 2012
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Location: Spain

 PostPosted: Fri Aug 31, 2012 7:24 am    Post subject: Reply with quote Back to top

Where is the rom to play? Shocked
 
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SubDrag
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 PostPosted: Fri Aug 31, 2012 7:28 am    Post subject: Reply with quote Back to top

It's still in development, and will be for a while longer.
 
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HackBond
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Joined: 14 May 2009
Posts: 1325
Location: Scotland

 PostPosted: Fri Aug 31, 2012 7:29 am    Post subject: Reply with quote Back to top

Lumpi wrote:
Where is the rom to play? Shocked


It's not finished, and it will be a patch, not a ROM.
 
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Lumpi
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Joined: 31 Aug 2012
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 PostPosted: Fri Aug 31, 2012 7:31 am    Post subject: Reply with quote Back to top

Spyster wrote:
Lumpi wrote:
Where is the rom to play? Shocked


It's not finished, and it will be a patch, not a ROM.
Ahh ok! Wink seems to be very well.
 
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SilverEye
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Joined: 21 Jul 2012
Posts: 360

 PostPosted: Sun Sep 09, 2012 7:13 am    Post subject: Reply with quote Back to top

I have to say that this goldfinger project seems to last sooo endless, but i know that the result will be great. we have all waited for this amazing masterpiece, but it is still unclear for those who aren't in the team how far it is completed. I would join if I was better, but i know i am not good enough. Very Happy
 
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 PostPosted: Sun Sep 09, 2012 7:26 am    Post subject: Reply with quote Back to top

Unfortunately, I had very little to go on from the original team. So essentially a year ago project was started from near scratch. Monkeyface helped a good amount, but even still there was 99% of project left when I got it handed to me. So while it seems endless, it's really only just a year old. And it's come a long way, but yes I am keeping progress a complete secret except what is released to moddb. You will have to wait and see Smile It definitely will not be released this year, that I can guarantee.

I still could use another modeller or two to help, that would make it go much faster.
 
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MRKane
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Joined: 11 Dec 2008
Posts: 1074

 PostPosted: Sun Sep 09, 2012 7:50 pm    Post subject: Reply with quote Back to top

I understand low poly modelling well (it's actually part of my job now) - what would you like done? Flick me a message if you wish.
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SilverEye
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Joined: 21 Jul 2012
Posts: 360

 PostPosted: Tue Sep 11, 2012 6:58 am    Post subject: Reply with quote Back to top

Oh no, the world will perish in december so we'll never get to see goldfinger 64 Laughing
just kidding, I trust you guys Wink
 
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MRKane
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007


Joined: 11 Dec 2008
Posts: 1074

 PostPosted: Tue Sep 11, 2012 4:57 pm    Post subject: Reply with quote Back to top

So the Goldfinger agenda now includes saving the world?hehehe. There'll be a long bond-like pause on a yacht with beautiful women if they do have to!
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Rey
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Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Wed Sep 12, 2012 3:37 pm    Post subject: Reply with quote Back to top

I can't wait to see Fort Knox in Goldeneye's engine. Maaan can only imagine at the moment.
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Last edited by Rey on Thu Sep 13, 2012 11:40 am; edited 1 time in total
 
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Wreck
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 PostPosted: Wed Sep 12, 2012 7:46 pm    Post subject: Reply with quote Back to top

The only level in GoldenEye that can even really come close to what Fort Knox presents is the Control Center. It has a similar feel, with multiple floors all looking down onto a central room. The exterior is a little different, but should run decently - so long as it isn't spammed with too many props.
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Rey
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007


Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Thu Sep 13, 2012 11:41 am    Post subject: Reply with quote Back to top

Wreck wrote:
The only level in GoldenEye that can even really come close to what Fort Knox presents is the Control Center. It has a similar feel, with multiple floors all looking down onto a central room. The exterior is a little different, but should run decently - so long as it isn't spammed with too many props.
But I thought that all the levels were going to be custom to better represent the movie?
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Wreck
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 PostPosted: Thu Sep 13, 2012 2:38 pm    Post subject: Reply with quote Back to top

Yes, they are all being built from scratch. I was just using Control as a comparison as to how the map could feel and perform. Every mission and multiplayer stage will be brand new for Goldfinger 64.
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