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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Sun Aug 09, 2009 5:11 am Post subject: MISSION: PRISON |
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The player finds himself trapped in an underground complex beneath Auric's Baltimore ranch. It serves as a science facility as well as barracks.
These aren't promotional screens in any way, they are just to show that the map is on it's way and slowly getting somewhere. I started with it at the beginning of my, vacation? That means I've been working on it for two weeks, more or less.
If you wish to see the project file, you can find it in the SVN.
http://goldfinger64.googlecode.com/svn/MAPS/PRISON-PROJECTFILES/
None of this is finalized. Not textures, not geoemtry, not layout, not props. Everything could be up for change. |
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elmanmasraro Agent

Joined: 21 Jul 2009 Posts: 6
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Posted: Sun Aug 09, 2009 8:28 am Post subject: |
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Then Bond can escape like in Goldfinger, but more MGS style. He can hide like on a side or something and the guard will say "Are you there?" and open the door to check, then Bond can either slap him to death or use one of Q's marvellous gadgets. _________________ Working on some songs for the Goldfinger 64 project. |
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Tue Aug 11, 2009 1:21 am Post subject: |
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Yes, it feels like that kind of area. But remember, I wont do the mission. Dragonsbretheren will, hopefully, do that. Along with other playtesters I'll only give my thoughts and opinions on the mission as such.
As I hope other people will do with my "part" of the mission, criticize the visuals and design. |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Tue Aug 11, 2009 1:35 am Post subject: |
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looks good already
Goldfinger64 will be in XBLA after the release.
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Wed Jan 13, 2010 5:45 pm Post subject: |
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Okay, back on track. There are some elements in there that I like, but most things in this shot will most likely change. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Jan 13, 2010 5:49 pm Post subject: |
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I don't know, that looks quite impressive to me.
If that doesn't do it for you, I look forward to seeing what does.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Fri Jan 15, 2010 6:11 am Post subject: |
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There is one thing I might suggest and that is to make the textures less blurry by mapping them slightly tighter (cave walls) Or substitute them for higher res grayscale ones and give them colour by adding colour to the actual model.
Trev |
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Sat Jan 16, 2010 1:12 pm Post subject: |
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Ye, something of that nature will be done. The walls are flat also, which the final cave walls shouldn't be, that will give some more 'feeling' to them. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sat Jan 16, 2010 7:17 pm Post subject: |
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Wow this is looking good so far monkeyface
Yay my 300th post  _________________ There totally nothing to read here. |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Tue Apr 17, 2012 5:32 am Post subject: |
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monkeyface wrote: |
Okay, back on track. There are some elements in there that I like, but most things in this shot will most likely change. | Is that a ladder on the ceiling? _________________ www.youtube.com/gamerrey23 |
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