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Goldeneye Glance
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Rey
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Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Sun Sep 16, 2012 9:30 am    Post subject: Reply with quote Back to top

Glance is here,preparing you for the new story.
http://www.youtube.com/watch?v=qmwinjhg_LQ&feature=plcp
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SilverEye
Secret Agent
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Joined: 21 Jul 2012
Posts: 360

 PostPosted: Wed Sep 19, 2012 7:24 am    Post subject: Reply with quote Back to top

Yes damnsure I want to play this, why do not post on GEvault?
 
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Rey
007
007


Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Wed Sep 19, 2012 11:02 am    Post subject: Reply with quote Back to top

At the moment is because of the briefing file and the the fact that there are a total of 4 guards about and the level has the graphics thing messed up sometimes. I can see if I can fix the briefing of it then to release.
But Im going to need help solving this problem.
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Rey
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Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Fri Oct 26, 2012 5:53 pm    Post subject: Reply with quote Back to top

Next Glance of your voted level will be shown soon. This level I know most will be impressed with it. Just because of the general look name of the level and also the concept. Be ready Exclamation
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SilverEye
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Joined: 21 Jul 2012
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 PostPosted: Sat Oct 27, 2012 1:15 am    Post subject: Reply with quote Back to top

Very Happy
 
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Rey
007
007


Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Sat Nov 03, 2012 9:10 pm    Post subject: Reply with quote Back to top

Goldeneye Glance 6

www.youtube.com/watch?v=pVOQYRS-wmw&feature=plcp
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Wreck
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Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Sat Nov 03, 2012 9:17 pm    Post subject: Reply with quote Back to top

Ah, looking quite nice, Rey.
Seems as though you are really stepping it up with your newest missions. Smile
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SilverEye
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Joined: 21 Jul 2012
Posts: 360

 PostPosted: Sun Nov 04, 2012 2:58 am    Post subject: Reply with quote Back to top

looks very nice, the new texture really makes it looking different! I still have to learn how to change textures...
 
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Sogun
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Joined: 15 Dec 2010
Posts: 659
Location: Valencia, Spain

 PostPosted: Sun Nov 04, 2012 8:29 am    Post subject: Reply with quote Back to top

Looking great!

At first I had trouble figuring out what level was this. I thought it was Bunker 2, but it's definitely C̶o̶m̶p̶l̶e̶x̶ Control. The new textures and other changes made it feel like it was a brand new level.

EDIT: Razz


Last edited by Sogun on Sun Nov 04, 2012 9:30 am; edited 1 time in total
 
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HackBond
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Joined: 14 May 2009
Posts: 1325
Location: Scotland

 PostPosted: Sun Nov 04, 2012 8:53 am    Post subject: Reply with quote Back to top

Sogun wrote:
Looking great!

At first I had trouble figuring out what level was this. I thought it was Bunker 2, but it's definitely Complex. The new textures and other changes made it feel like it was a brand new level.


I think you mean Control
 
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Rey
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007


Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Sun Nov 04, 2012 10:30 am    Post subject: Reply with quote Back to top

That song after the intro,How well would it sound in goldeneye? Like the instruments. Id love to hear how id sound. Im still trying hard to learn how to put it in game.
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Rey
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007


Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Mon Feb 17, 2014 10:23 pm    Post subject: Reply with quote Back to top

Well Everyone. What has been about a year and half of absence I am back. Well I've been back for about a month now and have been working in secret. But I thought it was about time to announce it.
Oh right *Cough* I'm Back!! Exclamation Exclamation
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Rey
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007


Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Sun Jul 06, 2014 6:49 pm    Post subject: Reply with quote Back to top

I haven't used the editor in so long so stupid mistakes are likely for me. A lot has changed in last 2 years on the editors part. Anyway, I think I'm doing something wrong(Obviously) Because I save my level. go to 21990 mods and select music and all that. I then head to image tool and Put the textures I want. When I load up the game it's the normal level from GE.
What am I doing wrong? Isn't it how it always worked?
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Sogun
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Joined: 15 Dec 2010
Posts: 659
Location: Valencia, Spain

 PostPosted: Mon Jul 07, 2014 12:38 am    Post subject: Reply with quote Back to top

Did you replace the *.bin files for setup, background and clipping?
Also, if you are replacing the level image be sure to load the right rom and not the default one. When you load the rom on emu does it show the new level image or not?

You can edit image or inject level in any order you want, but be sure you are editing the right rom.

If you forgot how to inject the *.bin files I already explained it to you in this message. Wink
http://www.battlefieldforever.com/shootersforever/forums_message_boards/viewtopic.php?p=50654&sid=c91b8aa9ec9cc3988bc28f1aa9ed3f31#50654
 
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Rey
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007


Joined: 07 Feb 2012
Posts: 785
Location: US

 PostPosted: Mon Jul 07, 2014 9:55 pm    Post subject: Reply with quote Back to top

Thanks Sogun once again. I simply forgot to choose rom.

I am having an issue here with an objective. I'm using the exact action block that Valentine has in Statue and, When I go to the actor I automatically fail the mission and actor Fades away. I think I have the if within Proxy of bond to low but I can not figure it out.

Note: If needed I'll send a the rom for you to see
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