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Goldeneye 007 Master Quest?

 
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Glock17
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Joined: 01 Apr 2012
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 PostPosted: Fri Jun 01, 2012 12:39 pm    Post subject: Goldeneye 007 Master Quest? Reply with quote Back to top

Ok, you know how Zelda Ocarina of Time has a version for experts with harder dungeons called Master Quest? Well there should be a harder version of Goldeneye 007 and Perfect Dark. I'm not talking about upping the difficulty by playing on Secret Agent or 00 Agent easier, I found all those too easy. I think there should be more better armored guards in each level with more powerful weapons, let enemies carry the missing shotgun and the Cougar Magnums, also more infinte spawning guards, and for the love of god give Alec Trevelyan a better weapon for his last stand! Xenia was better armed than him and he was her boss. Also I dont know if theres a way to make Jaws tougher, maybe Samedi could have better weapons with no Golden Gun to easily kill him. And this is also an opportunity to add more secret levels and Mayday and Oddjob to the game. Good idea? Discuss.
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6171

 PostPosted: Fri Jun 01, 2012 3:19 pm    Post subject: Reply with quote Back to top

Go for it! The editor can certainly make it happen.
 
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kwakkles
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Joined: 11 May 2008
Posts: 67
Location: Detroit, Michigan

 PostPosted: Sun Jun 03, 2012 8:22 am    Post subject: Reply with quote Back to top

I've played Mario World hacks that are i-m-p-o-s-s-i-b-l-e! They can be fun and comical at times due to the creator's creativity, but the funness sweeps away after so many attempts. Make your hack of Goldeneye challenging to play but be realistic as well.
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7250
Location: Ontario, Canada

 PostPosted: Sun Jun 03, 2012 9:34 am    Post subject: Reply with quote Back to top

Increasing enemy health/armour would be a good start. Adding in the odd extra guard here and there, so long as it doesn't clutter the areas too much, would also surprise players who are so familiar with the standard positioning.

Personally, I think this should feel like what the next difficulty after 00 Agent/Perfect Agent would be, and less like a user-made modification with random overpowered and well equipped guards tossed in.
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HackBond
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Joined: 14 May 2009
Posts: 1368
Location: Scotland

 PostPosted: Sun Jun 03, 2012 12:03 pm    Post subject: Reply with quote Back to top

Difficulty: M/Carrington
 
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SATURN_81
00 Agent
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Joined: 06 Jun 2010
Posts: 423
Location: spain

 PostPosted: Sun Jun 03, 2012 2:14 pm    Post subject: Reply with quote Back to top

I as an example of increasing difficulty bara suppose to put in more guards waiting Facility level in each of the bathrooms and increase the number of scientists at the beginning of the same level for being caught in the crossfire, also do not rule out the set alarms that can be activated by hand and surveillance cameras, to fit special forces in action.

is a good idea to do a goldeneye master quest. I have the personal opinion that the editor may only replace objects, models and levels of GE and PD games. by that I mean that I have not seen yet such a specific tool to manipulate the artificial intelligence of enemies, things that should be able to handle serious for example when an enemy throws a grenade, if the enemy seeks or awaits you in a place to attack after being seen.

desire for GE-X GE artificial intelligence can be ported to PD, because as you know in PD enemies do not tend to throw grenades (which you added playability GE). also in PS I seem to be missing things like special forces QUAD sounds an alarm, or for example that the enemies seem somewhat deaf that disaparas in a nearby room and the rest does not seem to go to see what's happening.
 
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