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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Rey 007
Joined: 07 Feb 2012 Posts: 785 Location: US |
Posted: Thu May 24, 2012 4:57 am Post subject: PD missions? |
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Why hasent there been any perfect dark missions made.I mean i can really understand cause gaurds talk and do rediclous things.But there actions should be the same.I never tried to run it or make one so i wouldent know to much.Just find it strange only 2 solo missions have been made so far. _________________ www.youtube.com/gamerrey23 |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu May 24, 2012 5:27 am Post subject: |
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I hope to see more as well! I know 00dark was working on one, and acceptable on another. |
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Sogun General
Joined: 15 Dec 2010 Posts: 659 Location: Valencia, Spain |
Posted: Thu May 24, 2012 6:10 am Post subject: |
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I can think of three reasons for that.
-First, GoldenEye is just more popular than Perfect Dark.
-Second, PD is more complex than GE and that "scares" people.
-Third, GE is more realistic and it's easier for people to think of new James Bond scenarios. The PD sci-fi universe is very specific, we don't know much about it aside from the missions, so people has to put more effort on background or do spin-off mission like acceptable67. |
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Rey 007
Joined: 07 Feb 2012 Posts: 785 Location: US |
Posted: Thu May 24, 2012 6:15 am Post subject: |
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I find perfect dark better.But i havent tried because my computer sucks and cant play PD often.But only thing id find hard is to make a damn cutscene.But other then that i can come up with things for perfect dark easy. _________________ www.youtube.com/gamerrey23 |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Thu May 24, 2012 8:26 am Post subject: |
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There was only one released, and that was by me, one month ago.
After that I never stopped working on them. I have so many Demo Xdelta's for missions that I developed so far in but never finished: I just run into complications.
My last project was the best: Retaliation/Recovery. Promo pics can be seen here: http://76.123.90.150/Official_Pics/
Scrapped due to action block complications. PM me for setup files/Bins etc.
Click http://goldeneyevault.com/files.php?mode=7 for the level I made. Honestly, I think I could have done a little better job and rushed it a little, but hey, it's a first release (And it was supposed to pave the way for more, but it never happened!!!)
In short:
GE is simpler because it's coding style was near-noobish. PD is complex. _________________
Rare wrote: | Perfect Dark Forever. |
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Rey 007
Joined: 07 Feb 2012 Posts: 785 Location: US |
Posted: Thu May 24, 2012 11:20 am Post subject: |
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Well i said 2 cause battlecactus has one.But actions blocks,most can be used from the original game. _________________ www.youtube.com/gamerrey23 |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Thu May 24, 2012 1:44 pm Post subject: |
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Rey wrote: | Well i said 2 cause battlecactus has one.But actions blocks,most can be used from the original game. |
Battlecactus has a PD Mission? _________________
Rare wrote: | Perfect Dark Forever. |
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Rey 007
Joined: 07 Feb 2012 Posts: 785 Location: US |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu May 24, 2012 2:32 pm Post subject: |
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I don't think PD is actually much harder in terms of setup only, I think it's just more daunting and not as many tutorials (but very analogous). It's also a bit less tolerant of errors, GE can not crash in some errors but PD pretty much always does. But once setup basics it's really the same nearly. |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Fri May 25, 2012 8:55 am Post subject: |
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Those 77 lines of code is something someone else came up with
That's gamesharking, not mapping lol |
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Winter's Assassin Agent
Joined: 22 Jul 2007 Posts: 39
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Posted: Fri May 25, 2012 11:36 am Post subject: |
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Krijy Made that Deep Sea WAR mod I think, it was rather fun.
I think the main reason is the GE setup editors been around for longer plus the PD editor crashes like the first edition of vista (At least for me). I've planned some levels, but kept loosing all my progress in the middle. Level importing has been impossible for me so far which is a real shame because I like PDs universe a lot and it'd be fun to make some expansions to the story.
Plus the aforementioned lack of tutorials is pretty daunting _________________ Working on making Perfect Dark truly perfect. |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Fri May 25, 2012 11:40 am Post subject: |
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Winter's Assassin wrote: | Krijy Made that Deep Sea WAR mod I think, it was rather fun.
I think the main reason is the GE setup editors been around for longer plus the PD editor crashes like the first edition of vista (At least for me). I've planned some levels, but kept loosing all my progress in the middle. Level importing has been impossible for me so far which is a real shame because I like PDs universe a lot and it'd be fun to make some expansions to the story.
Plus the aforementioned lack of tutorials is pretty daunting |
I've offered to create tutorials for PD. They aren't much different from GE's. _________________
Rare wrote: | Perfect Dark Forever. |
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Winter's Assassin Agent
Joined: 22 Jul 2007 Posts: 39
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Posted: Fri May 25, 2012 12:59 pm Post subject: |
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I do recall the PD Multi-Solo Tutorial is actually quite useful, and the setup files themselves thanks to the tutorials out there, are pretty easy to set up (Ignoring complex cut scenes) my problems are mostly related to the levels themselves, the setups all fine even the clipping works but the BG files never want load correctly and usually result in some narsty crashes.
There's also very little support for GE-> PD conversions in the editor, at least from what I can gather. It'd be really nice if there could be some GE to PD tutorials made. Right now I just get crashes when I try to do it. (A little off topic I must admit but it could encourage more PD solo missions) _________________ Working on making Perfect Dark truly perfect. |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Fri May 25, 2012 1:20 pm Post subject: |
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Winter's Assassin wrote: |
There's also very little support for GE-> PD conversions in the editor, at least from what I can gather. It'd be really nice if there could be some GE to PD tutorials made. Right now I just get crashes when I try to do it. (A little off topic I must admit but it could encourage more PD solo missions) |
Glad you found my Multi->Solo tutorial useful. It open's a boat load of opportunities for PD level's that didn't exist currently.
GE to PD would be nice, but I think that would spoil what makes Goldeneye: X unique. _________________
Rare wrote: | Perfect Dark Forever. |
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00Dark 007
Joined: 21 Nov 2006 Posts: 637
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Posted: Fri May 25, 2012 1:27 pm Post subject: |
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Right now I'm working on a Night Infiltration level. It's Area 51 Infiltration with the exterior rooms (including the radar console and its perimeter hallway) pitch dark. I tested it on my 64drive and all rooms appear to be working as "pitch black" because with the NightVision goggles equipped I was never overloaded with room light anywhere. However, some of the rooms are either massively or slightly lit up. If I send the setup file to someone, can they fix it? this might just evolve into more editing and I'LL DO A FULL AND REAL CUSTOM MISSION out of Infiltration! |
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