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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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K1lo Agent


Joined: 10 Jun 2012 Posts: 112 Location: Albert Embankment, Vauxhall  |
Posted: Mon Jun 11, 2012 10:47 am Post subject: Transparency issues with newly barebone-d maps |
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As subject suggests, I've started a new map based on Bunker 1. The first thing I did was 'Make level barebones' and added a couple of test objects.
Testing out the map I noticed a couple of areas that looked wrong, it looks like all some of the sections are slightly opaque. Any idea how to fix this?
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon Jun 11, 2012 2:35 pm Post subject: |
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Did you save as project + rooms? For Rare's levels, just do save as project, as I can't reeoutput the levels perfectly. For all new ones save as project + rooms works fine. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Wed Jun 13, 2012 2:44 am Post subject: |
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SubDrag wrote: | Did you save as project + rooms? For Rare's levels, just do save as project, as I can't reeoutput the levels perfectly. For all new ones save as project + rooms works fine. |
And if SubDrag idea don't work. It might be your plugin. Mind telling us what video plug your using? _________________ There totally nothing to read here. |
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