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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Jun 10, 2012 10:36 am Post subject: |
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Heh, looks like clipping issue. They might've hit their head, or maybe on each other and then hit head? |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Jun 10, 2012 3:15 pm Post subject: |
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Might not be a bad idea to check out that section of clipping with the PD Editor. _________________
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Sun Jun 10, 2012 4:42 pm Post subject: |
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I would not check it out with the editor, too slow to run on this computer...
If someone else were to and find out the issue, then great.  |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Jun 11, 2012 3:06 am Post subject: |
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Haha that really epic. I don't know how you found that glitch but it epic.
Anyway it might not be a clipping problem at all. It might be how the poly is set as well. If the a poly not made right at all the clipping wont connect to it then. Anyway I might look into this once I get the time to do so. _________________ There totally nothing to read here. |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Mon Jun 11, 2012 6:51 am Post subject: |
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The clipping in that section is poorly done, so it has to be it. It's odd since other similar parts had the clipping correctly done and it's not like doing it that way will save time or clipping tris.
Background
Clipping
Mix
As you can see in the images there's a hole in that diagonal wall, but probably the distance until the vertical clipping isn't enough to make you fall. Sims probably push themselves a little further; maybe you can also fall if you hit the right spot.
EDIT: Weird, Photobucket removed that last image. It should work now.
Last edited by Sogun on Mon Jun 11, 2012 3:30 pm; edited 1 time in total |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Mon Jun 11, 2012 3:16 pm Post subject: |
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Sogun wrote: | The clipping in that section is poorly done, so it has to be it. It's odd since other similar parts had the clipping correctly done and it's not like doing it that way will save time or clipping tris.
Background
Clipping
Mix
As you can see in the images there's a hole in that diagonal wall, but probably the distance until the vertical clipping isn't enough to make you fall. Sims probably push themselves a little further; maybe you can also fall if you hit the right spot. |
Third link is broken...
But I get the picture. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon Jun 11, 2012 3:58 pm Post subject: |
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Weird. I wonder why they did the clipping as vertical walls, and not slanted like in the actual stage architecture? The least they could have done was fill in the floor, which appears to have a triangular gap in the corner (unless is just black tile). All these weird Sim death glitches in PD's Combat Simulator makes me feel a bit better about some of the random suicides that occur in GE:X. _________________
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Mon Jun 11, 2012 4:57 pm Post subject: |
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Oh Wreck, this is not all, There is one I can fall through myself in Ruins and one in Warehouse that is somewhere around the vents. A few other maps have some too I think. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon Jun 11, 2012 8:47 pm Post subject: |
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I've seen a video of Ruins with a player falling out of the map near a door, and also the lift in Grid screwing up and dropping you through the floor. If you have any other specific locations, definitely share with us. _________________
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Tue Jun 12, 2012 6:05 am Post subject: |
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That video with ruins was most likely mine since I did upload a video just to show that.
If I can, I will find the part in Warehouse. Also, there is a piece of clipping in Villa that is slightly off, I do not know if simulants can fall through it, but it is a bit off... |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Sun Jun 17, 2012 3:42 pm Post subject: |
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I don't see any clipping issues in that spot in Editor. I think that could be related with the height of the Room. Something similar happened to a custom map of mine.
The sim goes from one Room tall enough (the main room) to another shorter than a human being. Then, if somehow the sim manages to enter the catwalk when standing still, its position changes from being above the room to beeing below the room and it falls to the void.
I'm sure Wreckd can explain this better.
You can probably replicate this issue in Area 52, where you enter the catwalks, and Felicity where the height of the catwalks changes.
EDIT: if my guees is right you won't be able to do it in Felicity as this transition from a tall room to a short room doesn't happen. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Jun 18, 2012 2:25 am Post subject: |
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Sogun wrote: | I don't see any clipping issues in that spot in Editor. I think that could be related with the height of the Room. Something similar happened to a custom map of mine.
The sim goes from one Room tall enough (the main room) to another shorter than a human being. Then, if somehow the sim manages to enter the catwalk when standing still, its position changes from being above the room to beeing below the room and it falls to the void.
I'm sure Wreckd can explain this better.
You can probably replicate this issue in Area 52, where you enter the catwalks, and Felicity where the height of the catwalks changes.
EDIT: if my guees is right you won't be able to do it in Felicity as this transition from a tall room to a short room doesn't happen. |
So if I understand this correctly. Let say I made a level in a 3D editor. all polygons are intact. And all clipping is made right. And one room ceiling is taller then the others. And there a floor down below and a sim on top. If the sims manage to walk on the catwalk on the edge. And halfway touches the edge of the cat walk so that it might fall off to the ground below. It will think the sim on the bottom of the floor instead of the cat walk and he will fall though it to the ground?
Kinda hard to understand since there so much ideas about this clipping glitch. That it confuses me. _________________ There totally nothing to read here. |
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