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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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ShiftClick Agent
Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana |
Posted: Thu Jun 21, 2012 9:00 am Post subject: .Wav importing |
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I downloaded GoldWave and edited my Wave, but how do I actually
import my wav to play in a level? _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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HackBond 007
Joined: 14 May 2009 Posts: 1325 Location: Scotland |
Posted: Thu Jun 21, 2012 10:40 am Post subject: |
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You cannot import wav files to play in Goldeneye
Only MIDI files. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Jun 21, 2012 1:16 pm Post subject: |
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Actually you can now in 21990 under sound tab! Then play sound using action. |
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HackBond 007
Joined: 14 May 2009 Posts: 1325 Location: Scotland |
Posted: Thu Jun 21, 2012 1:17 pm Post subject: |
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Oh wow, thats new for me. |
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ShiftClick Agent
Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana |
Posted: Thu Jun 21, 2012 1:42 pm Post subject: |
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How do I get it to show up as one of the Main Themes in the drop down box under the Stage Options tab? _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Jun 21, 2012 1:54 pm Post subject: |
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You may not be on the right tab, go to Sound tab |
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ShiftClick Agent
Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana |
Posted: Thu Jun 21, 2012 4:05 pm Post subject: |
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Yeah, I'm looking over the sound tab. I managed to add my music file to the end of the sound list, but I want to have my file play as the main theme for a level in the stage options tab. _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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radorn 007
Joined: 23 Sep 2007 Posts: 1424
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Posted: Thu Jun 21, 2012 4:23 pm Post subject: |
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that's not really what soundbanks are intended for.
the "wavs" you can import into most n64 games are used as sound samples for SFX and musical instruments for use in a midi track, which is the proper way to use music in these games.
you MAY do what you propose if you can fit it in the ROM but it's not the intended use and you also would have to find a way to trigger the sound somehow, because you won't be able to tell the game to use a simple wav as level track without some hacking, I believe.
I can only think of a single game that uses the simple wav sound sample as music track, STAR WARS Shadows of the Empire, and the wavs had to be very short (even less than 1 minute) and low quality (low samplerate, monoaural...). It's not really the way for music. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sat Jun 23, 2012 8:30 pm Post subject: |
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Perhaps. Sin and Punishment also does it. If you can believe it, this is how much ROM was utilized just for the wave songs:
00B71DB0 to 13ADA78. If they did midi, they could've fit into half the sized cart!!! They're up to 2 mins looks like.
But yeah GE doesn't do it this way. |
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