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Guard Spawn Glitch

 
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MidnightKittehBoi
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Joined: 13 Jun 2012
Posts: 44

 PostPosted: Thu Jun 28, 2012 9:58 am    Post subject: Guard Spawn Glitch Reply with quote Back to top

Code:
1006:
0200 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
3701 If Alarm Activated, Return Value Loop
0100 Go To Beginning, Then Return Value Loop
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
4400C702 If Room Containing Preset Is Loaded, Return Value Loop  44 (00C702)
44001502 If Room Containing Preset Is Loaded, Return Value Loop  44 (001502)
44000002 If Room Containing Preset Is Loaded, Return Value Loop  44 (000002)
44009102 If Room Containing Preset Is Loaded, Return Value Loop  44 (009102)
44005503 If Room Containing Preset Is Loaded, Return Value Loop  44 (005503)
44003903 If Room Containing Preset Is Loaded, Return Value Loop  44 (003903)
44003B03 If Room Containing Preset Is Loaded, Return Value Loop  44 (003B03)
44003C03 If Room Containing Preset Is Loaded, Return Value Loop  44 (003C03)
44003E03 If Room Containing Preset Is Loaded, Return Value Loop  44 (003E03)
4400E603 If Room Containing Preset Is Loaded, Return Value Loop  44 (00E603)
4400E703 If Room Containing Preset Is Loaded, Return Value Loop  44 (00E703)
4400E803 If Room Containing Preset Is Loaded, Return Value Loop  44 (00E803)
4400BB03 If Room Containing Preset Is Loaded, Return Value Loop  44 (00BB03)
4400BC03 If Room Containing Preset Is Loaded, Return Value Loop  44 (00BC03)
44004503 If Room Containing Preset Is Loaded, Return Value Loop  44 (004503)
44004803 If Room Containing Preset Is Loaded, Return Value Loop  44 (004803)
0202 Resume If Return Value Loop Met
BD03FF00DF04130000000021 Spawn Guard  (Russian Infantry: Tan Drab) (Random Head)
0221 Resume If Return Value Loop Met
BD03FF00E004140000000022 Spawn Guard  (Russian Infantry: Tan Drab) (Random Head)
0222 Resume If Return Value Loop Met
BD03FF00E104150000000023 Spawn Guard  (Russian Infantry: Tan Drab) (Random Head)
0223 Resume If Return Value Loop Met
BD03FF001E04160000000050 Spawn Guard  (Russian Infantry: Tan Drab) (Random Head)
0203 Resume If Return Value Loop Met
BD03FF00E204130000000031 Spawn Guard  (Russian Infantry: Tan Drab) (Random Head)
0231 Resume If Return Value Loop Met
BD03FF00E304140000000032 Spawn Guard  (Russian Infantry: Tan Drab) (Random Head)
0232 Resume If Return Value Loop Met
BD03FF00E404150000000033 Spawn Guard  (Russian Infantry: Tan Drab) (Random Head)
0233 Resume If Return Value Loop Met
BD03FF00E504160000000050 Spawn Guard  (Russian Infantry: Tan Drab) (Random Head)
0250 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
307051 Detect If Guard Killed, Return Value Loop If So  (Spawned Guard) Path from Block [0413]
0150 Go To Beginning, Then Return Value Loop
0251 Resume If Return Value Loop Met
307152 Detect If Guard Killed, Return Value Loop If So  (Spawned Guard) Path from Block [0414]
0150 Go To Beginning, Then Return Value Loop
0252 Resume If Return Value Loop Met
307253 Detect If Guard Killed, Return Value Loop If So  (Spawned Guard) Path from Block [0415]
0150 Go To Beginning, Then Return Value Loop
0253 Resume If Return Value Loop Met
307354 Detect If Guard Killed, Return Value Loop If So  (Spawned Guard) Path from Block [0416]
0150 Go To Beginning, Then Return Value Loop
0254 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
F35A If Player Pickups Disabled, Return Value Loop
0101 Go To Beginning, Then Return Value Loop
025A Resume If Return Value Loop Met
0154 Go To Beginning, Then Return Value Loop
04 Terminator

The problem i am having occurred near the end of the level when the Guards began spawning regardless if their Id's had been killed or not.
It happened after completing the 4th Objective which tends to spawn some Guards without Id's any chance this could have caused it to glitch?
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SubDrag
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Joined: 16 Aug 2006
Posts: 6176

 PostPosted: Thu Jun 28, 2012 10:02 am    Post subject: Reply with quote Back to top

Unfortunately the id checks don't work on spawned guards to see if they are killed. I could not get that working either. I tried to have a guard, if killed, respawn same id, so would only have one. Instead I had...30
 
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MidnightKittehBoi
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Joined: 13 Jun 2012
Posts: 44

 PostPosted: Thu Jun 28, 2012 10:08 am    Post subject: Reply with quote Back to top

I see, that is a bit of a predicament.
Would it work if i stored the guards somewhere in the level not doing anything until the alarm was sounded then they are teleported there and spring into action?
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SubDrag
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Joined: 16 Aug 2006
Posts: 6176

 PostPosted: Thu Jun 28, 2012 10:42 am    Post subject: Reply with quote Back to top

I believe that will work., in like a locked room like PD's ddhq.
 
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