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About weapon's Ms's and bitflags

 
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MAURO
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 PostPosted: Fri Oct 05, 2012 9:26 am    Post subject: About weapon's Ms's and bitflags Reply with quote Back to top

Good evening. I was messing with the editor 21990 modifications and I found some interesting options for messing with weapons (Klobb will be stronger, finnaly! Twisted Evil ). I got confused with two options:

"Time Between Shots (ms)" , which I presume that are used to fire faster/slower, depending on the value. But what does the "ms" represents? Some kind of rate of fire?


and


"Bitflags". I know it's used to tell what the weapon can do or not, but how to cauculate it? DD44 Dostovei, for example, has bitflags "00170FB9", but I don't have a minium idea of how it was done, looking at the bitflags numbers (when poiting at bitflags).

Also, can anyone post the bitflags here? It's difficult to to read all of 'em poiting at "Bitflags", especially when you don't have much knowledge in english and the display dissapear very quickly Very Happy

I love you all, Very Happy thanks!!
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HackBond
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 PostPosted: Fri Oct 05, 2012 10:32 am    Post subject: Reply with quote Back to top

ms = milliseconds
So the more milliseconds, the bigger the time gap between shots

Also, if you keep your mouse over the bitflag options, it should stay open.
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SubDrag
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 PostPosted: Fri Oct 05, 2012 11:13 am    Post subject: Reply with quote Back to top

In the latest beta if you click the little ... button next to bitflags it now opens a dialog you can use to make it easier Very Happy
 
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MAURO
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 PostPosted: Fri Oct 19, 2012 12:35 pm    Post subject: Reply with quote Back to top

Spyster wrote:
ms = milliseconds
So the more milliseconds, the bigger the time gap between shots

Also, if you keep your mouse over the bitflag options, it should stay open.


Hm, the values in the editor are in hex. Do I just need to convert them to decimal?

like automatic shotgun:

ms is= FFOA
ms is= 65290 milliseconds

Or it's not the right way to convert it?

SubDrag wrote:
In the latest beta if you click the little ... button next to bitflags it now opens a dialog you can use to make it easier Very Happy


And subdrag, I grabbed the latest beta version and there's not a buttom near bitflags. I'm talking about the 21990 editor, tab "weapon statistics".
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SubDrag
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 PostPosted: Fri Oct 19, 2012 12:44 pm    Post subject: Reply with quote Back to top

Pistols are different. FF means pistol style. But yes hex.
 
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MAURO
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 PostPosted: Tue Oct 23, 2012 7:55 am    Post subject: Reply with quote Back to top

SubDrag wrote:
Pistols are different. FF means pistol style. But yes hex.


Ok, so everything with "FF" precending other values in the "times Between Shots" field (Weapon Statistics, 21990 modifications) means "Pistol"??

Automatic Shotgun has an FF0A values in the time between shots section. And automatic shotguns aren't pistols at all Rolling Eyes I didn't understood it, sorry. Could you be a little more precise?

Also, FF0A means 65290 milliseconds?
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Lachaise: You still threat me, even without your weapon??

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SilverEye
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 PostPosted: Tue Oct 23, 2012 8:52 am    Post subject: Reply with quote Back to top

hehe few days ago i started messing with weapon statistics too. it's fun to see stronger klobb with mgazine of 2000. Laughing only firerate doesn't wants tto change, gives errors. funny tool Laughing i always dreamt about making weapons act different, now that i am able to do that, i am very happy. Thanks again everybody who was involved in making the setup editor Very Happy Very Happy Very Happy
 
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SubDrag
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 PostPosted: Tue Oct 23, 2012 1:42 pm    Post subject: Reply with quote Back to top

What happens to the firing rate? It should work ok, FFXX for guns that aren't automatic, and then 0XXX for guns that are. It's time between shots.
 
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MAURO
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 PostPosted: Wed Oct 24, 2012 7:01 am    Post subject: Reply with quote Back to top

SubDrag wrote:
What happens to the firing rate? It should work ok, FFXX for guns that aren't automatic, and then 0XXX for guns that are. It's time between shots.


Now I understand. But the FF/0 prefix also are counted as time between shots? Or just the values (for example) that you marked with an "x" above? 'cause FF0A is a massive amount of milliseconds....
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Bond: Your last chance! Give me the name!!

Lachaise: You still threat me, even without your weapon??

Bond: *BANG!*
 
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