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Perfect Dark PAL Beta
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zoinkity
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 PostPosted: Sat Oct 20, 2012 6:57 am    Post subject: Reply with quote Back to top

It's for donations to reach the $500 mark so the game can be released.
Links are in the first post of the thread.
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acceptable67
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 PostPosted: Sat Oct 20, 2012 7:31 am    Post subject: Reply with quote Back to top

zoinkity wrote:
It's for donations to reach the $500 mark so the game can be released.
Links are in the first post of the thread.


Oh, I see.
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Perfect Dark Forever.
 
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Borman
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 PostPosted: Sat Oct 20, 2012 5:38 pm    Post subject: Reply with quote Back to top

Progress Report : $80/$500
 
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Borman
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 PostPosted: Sun Nov 04, 2012 7:17 am    Post subject: Reply with quote Back to top

Up to 100$.
 
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MRKane
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 PostPosted: Tue Nov 06, 2012 2:54 am    Post subject: Reply with quote Back to top

So what's the time out period on this? ie: if a threshold hasn't happened in say two months, do I get my money back?
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Borman
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 PostPosted: Thu Nov 08, 2012 11:42 am    Post subject: Reply with quote Back to top

The goal is to take however long it takes to get the game out there. If it takes a month, it takes a month, but if it takes a year, it takes a year. Im in no terrible rush, the game is in my hands and ready to go whenever the goal is met.
 
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goldeneyegod
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 PostPosted: Fri Nov 09, 2012 12:18 am    Post subject: Reply with quote Back to top

hey just a interesting bit of info. I'v heard this beta might be a 512mb cart rather than the original 256mb cart that was released for perfect dark.

So I was wondering if we ever get a hold of the rom would it be possible to use it as a base such as to add all the perfect dark elements missing or other wise, due to the extra space and have a ultra perfect dark modded rom possible or mabe even use it for goldeneye x I'm sure those extra 256mb could come in handy.

Or would all of that be asking a bit to much for programmers to do? It was just a though I had but as I don't really know all that much about programming or the procceses need to this I could be way off in my understanding but still it got me thinking.
 
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Borman
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 PostPosted: Sun Nov 11, 2012 1:46 pm    Post subject: Reply with quote Back to top

Unfortunately Im useless at n64 stuff, so it would be a question for the experts.
 
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zoinkity
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 PostPosted: Sun Nov 11, 2012 4:28 pm    Post subject: Reply with quote Back to top

You can tell from the filesize. What filesize is it? Is it 65kb or 32kb?

(Also, there's nothing super-special about larger ROMs. You can expand or diminish them freely.)
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MRKane
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 PostPosted: Mon Nov 12, 2012 1:06 am    Post subject: Reply with quote Back to top

Having spent a lot of time working in the industry, I'm afraid I'm out contributing to this as at the end of the day: quid pro quo.
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Borman
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 PostPosted: Wed Nov 14, 2012 12:36 pm    Post subject: Reply with quote Back to top

The game is 64MB
 
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madmax386
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 PostPosted: Wed Nov 14, 2012 3:38 pm    Post subject: Reply with quote Back to top

I'm differently going to thro some money down once I get home from work n create a PayPal account.
 
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Borman
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 PostPosted: Fri Nov 16, 2012 11:47 am    Post subject: Reply with quote Back to top

You can send money without an actual account Smile
 
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zoinkity
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 PostPosted: Fri Nov 16, 2012 5:33 pm    Post subject: Reply with quote Back to top

If the filesize is 64MB that means the game is either:
  1. a 512Mb title
  2. an overdump, which is easily detectable and correctable


I'd wager it's completely uncompressed more likely than not, and that explains the filesize. It's easier to debug a decompressed game than a compressed one.
As an interesting note, retail PD reserves space in the ROM for its main decompressed files (everything before the TLB mapped ASM table), which initially gave us a bit of troube decompressing the title in the early days.
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SubDrag
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 PostPosted: Fri Nov 16, 2012 6:45 pm    Post subject: Reply with quote Back to top

I guess easy enough to check if all FFs past a certain point? I'm betting it's an overdump.
 
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