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Is it possible to use japanese character?
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Jonaeru
Secret Agent
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Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Fri Feb 22, 2013 6:44 am    Post subject: Reply with quote Back to top

I have a question.
Will it come to be able to hack PD(or Goldeneye64) JP version for Japanese?
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Fri Feb 22, 2013 7:33 am    Post subject: Reply with quote Back to top

Maybe basic file injection one day, but it got too much trouble to support multiple versions when the amount of editor features skyrocketed.
 
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zoinkity
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Joined: 24 Nov 2005
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 PostPosted: Fri Feb 22, 2013 8:21 am    Post subject: Reply with quote Back to top

I'm working on converting addresses in a hacked version of the editor so it does support editting. There's some offsets that are different.

(I'm just better at N64 hacking versus windows hacking ;*)

Mostly offsets. Japanese games have some extra files and there's the language support. I think I've added all the additional european char conversion codes as well.
Odd case. The code in different versions of PD is more similiar than different versions of GE, but the content differs much more.
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Jonaeru
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Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Sat Feb 23, 2013 2:10 am    Post subject: Reply with quote Back to top

Thank you for reply!
I'm looking forward to hack PD JP version. Surprised
 
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SubDrag
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 PostPosted: Sat Feb 23, 2013 7:55 am    Post subject: Reply with quote Back to top

Oh geez, did you mean PD not GE? That ones a mess. I did support file injection for JAP at one point, but there are so many ASM specific locations, and the code isn't even identical between regions, that's not happening beyond file injection.
 
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Jonaeru
Secret Agent
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Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Wed Mar 06, 2013 1:45 am    Post subject: Reply with quote Back to top

ok, I understood that hacking of PD Japanese version ROM is difficult.
Thank you for reply!
 
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Jonaeru
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Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Mon Jun 10, 2013 2:29 am    Post subject: Reply with quote Back to top

Can I use the Japanese character by the "PD text tools"?

PD Text Tools
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=3969
 
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zoinkity
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Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Wed Jun 12, 2013 1:39 pm    Post subject: Reply with quote Back to top

Sorry, I spent a few months away and haven't gotten back to you. Sorry!

So long as the editor supports injection with a Japanese game that should be fine. It isn't as convenient, but you can make stage setups, save them, then inject the binaries in.

You can use those programs. Use the -l flag to set a different language file. Attached is all the Japanese text files, converted to UTF8 using the program GEtoUTF8.exe:
http://www.mediafire.com/?fncanmlsd9qfafy

Or, you can make a batch file (.bat), then drag-and-drop binary files on there. The script would look something like this:
Code:
@Echo OFF

:loopus
IF %1=="" GOTO quit
"GEtoUTF8.exe" %1 -l"PDjapanese.txt"
SHIFT
GOTO loopus

:quit


Should work for UTF8toGE.exe as well. You might need to copy the full name in the "" to make it work though. (ie. "C:\Folder\Folder\GEtoUTF8.exe")

Copy what's below and save this as PDjapanese.txt. Save an empty text file with the name PDjapaneselarge.txt.
Code:
 














 









































































































































































































































































































































































使








































































































































調



































































































































































































































































殿








































































































退

























































便








姿




























#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#

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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Wed Jun 12, 2013 4:06 pm    Post subject: Reply with quote Back to top

Jonaeru wrote:
Sorry!
That message is displayed by replacing the string code of briefing.
I think it is not used in the game.
The bottom of the image is string that remove the "5C323035BC".

I see.
"名" means "name".
"ファイル名" means "file name".


Jonaeru welcome to the forum bro! If you like to port levels , etc and are good at it please PM me! Have some ideas but need some help. Welcome again!
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Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Fri Jun 14, 2013 5:11 am    Post subject: Reply with quote Back to top

zoinkity wrote:
Sorry, I spent a few months away and haven't gotten back to you. Sorry!

So long as the editor supports injection with a Japanese game that should be fine. It isn't as convenient, but you can make stage setups, save them, then inject the binaries in.

You can use those programs. Use the -l flag to set a different language file. Attached is all the Japanese text files, converted to UTF8 using the program GEtoUTF8.exe:
http://www.mediafire.com/?fncanmlsd9qfafy

Or, you can make a batch file (.bat), then drag-and-drop binary files on there. The script would look something like this:
Code:
@Echo OFF

:loopus
IF %1=="" GOTO quit
"GEtoUTF8.exe" %1 -l"PDjapanese.txt"
SHIFT
GOTO loopus

:quit


Should work for UTF8toGE.exe as well. You might need to copy the full name in the "" to make it work though. (ie. "C:\Folder\Folder\GEtoUTF8.exe")

Copy what's below and save this as PDjapanese.txt. Save an empty text file with the name PDjapaneselarge.txt.


Thank you!

I saved "PDjapanese.txt" and "PDjapaneselarge.txt".

I maked "LameJ.bin" by "UTF8toGE.exe" on Command Prompt.
Code:
"UTF8toBIN.exe" LameJ.txt -l"PDjapanese.txt"

Testing for BOM...
Determining if line numbers present...  yes
Allocating offset table...      writting 111 entries    Done!
Beginning transcription... (be patient) Done!

The game hanged when I was injected "LameJ.bin" to "0570 LameE".

Next, I rewrote "LoptionsE.txt".
Code:
0084   Special Assignments\n
0085   データダイン本社
0086   <始動>
0087   dataDyne Research
0088   - Investigation

I maked "LoptionsE.bin" by "UTF8toGE.exe" on Command Prompt.
Code:
"UTF8toBIN.exe" LoptionsE.txt -l"PDjapanese.txt"

Testing for BOM...
Determining if line numbers present...  yes
Allocating offset table...      writting 495 entries    Done!
Beginning transcription... (be patient) Done!

The game hanged when I was injected "LoptionsE.bin" to "06CE LoptionsE".

Is way wrong? Smile
 
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zoinkity
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Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Fri Jun 14, 2013 2:59 pm    Post subject: Reply with quote Back to top

I'll have to ask SubDrag. The editor probably is using the wrong addresses.
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SubDrag
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Posts: 6125

 PostPosted: Fri Jun 14, 2013 3:20 pm    Post subject: Reply with quote Back to top

I don't support the Japanese version of GE, so if you inject into the NTSC US one it will just crash I imagine.
 
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Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Fri Jun 14, 2013 10:03 pm    Post subject: Reply with quote Back to top

It is difficult to describe in words, so I post the video.
http://youtu.be/suRleQ-DB20

Is way wrong?
 
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SubDrag
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Posts: 6125

 PostPosted: Sat Jun 15, 2013 5:44 am    Post subject: Reply with quote Back to top

Oh we are talking PD. The NTSC version doesn't have the Japanese characters, right Zoinkity? You can only inject Japanese characters into Japanese one, I think.
 
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zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Sat Jun 15, 2013 7:41 am    Post subject: Reply with quote Back to top

Sorry, from your previous comments I thought the editor supported injecting into Japanese PD ROMs. (So that's why I why hacking the editor? Oh dear...)

Which addresses and offsets do you need to support injection?
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