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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Wed Oct 29, 2014 7:37 am Post subject: |
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sorry, I deleted 2 keyframes later and edited rotation and XYZ coordinates of 1 keyframes. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Wed Oct 29, 2014 10:16 am Post subject: |
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When I import it back into xsi it shows only one keyframe. Maybe export in older fbx format? Could it be that. |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Thu Oct 30, 2014 7:28 am Post subject: |
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sorry, I was mistaken. Only 1 frame is correct. I deleted 2 keyframes - 1720 keyfrmes. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Oct 30, 2014 10:42 am Post subject: |
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When I import the FBX I only see one frame, in xsi. Are you sure it's not working? With only two frames at 30 fps, don't take too far. |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Thu Oct 30, 2014 4:18 pm Post subject: |
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Only one frame in FBX file but frame missing is complemented for PDEditor when I imported FBX file (I checked obj file), so it is working. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Oct 30, 2014 4:40 pm Post subject: |
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Oh hah! Ok that is good news. I thought you were saying it wasn't working, can't wait to see more, and real ones! |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Thu Oct 30, 2014 5:04 pm Post subject: |
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Glad to hear some progress is being made with these cameras. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Nov 06, 2014 8:37 pm Post subject: |
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Uploaded a new beta, I think there were a couple small issues that might've made importing weird (like wasn't updating # keyframes properly). |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Sun Nov 09, 2014 12:41 am Post subject: |
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Thank you for updating!
I'm thinking about updating Prerecorded Fx of "dataDyne Facility" I made.
Could you please tell me how to import Prerecorded Fx Animation in 39850 Modifications. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Nov 09, 2014 5:58 am Post subject: |
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They all just operate on the rom, so a rom you write in one dialog, use as the source l rom in the other. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sat Mar 21, 2015 9:44 am Post subject: |
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Did you ever have any success with this btw Jonaeru? |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Fri Mar 27, 2015 5:14 am Post subject: |
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Thank you!!
I went well. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Fri Mar 27, 2015 5:16 am Post subject: |
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I am curious what you were able to accomplish, because I haven't done anything too complicated hehe. Do you have any videos or samples, or is it for a custom level you are making? |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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