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How to use Prerecorded camera in Action Block?
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Jonaeru
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 PostPosted: Tue Oct 28, 2014 7:51 am    Post subject: Reply with quote Back to top

FBX file
https://drive.google.com/file/d/0B8SBjBq2YqgxanhFZndsdEx0ZDQ/view?usp=sharing

I deleted after two frames in XSI. (only 2 frames)
 
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SubDrag
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 PostPosted: Tue Oct 28, 2014 5:34 pm    Post subject: Reply with quote Back to top

Something doesn't seem right, there are just 1 keyframes in that animation.

http://gyazo.com/a03856fac2e44555df8c8e39f5aeb6ef

Maybe try just editing rotation? Are you sure deleted right.
 
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Jonaeru
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 PostPosted: Wed Oct 29, 2014 7:37 am    Post subject: Reply with quote Back to top

sorry, I deleted 2 keyframes later and edited rotation and XYZ coordinates of 1 keyframes.
 
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 PostPosted: Wed Oct 29, 2014 10:16 am    Post subject: Reply with quote Back to top

When I import it back into xsi it shows only one keyframe. Maybe export in older fbx format? Could it be that.
 
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Jonaeru
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 PostPosted: Thu Oct 30, 2014 7:28 am    Post subject: Reply with quote Back to top

sorry, I was mistaken. Only 1 frame is correct. I deleted 2 keyframes - 1720 keyfrmes.
 
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 PostPosted: Thu Oct 30, 2014 10:42 am    Post subject: Reply with quote Back to top

When I import the FBX I only see one frame, in xsi. Are you sure it's not working? With only two frames at 30 fps, don't take too far.
 
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Jonaeru
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 PostPosted: Thu Oct 30, 2014 4:18 pm    Post subject: Reply with quote Back to top

Only one frame in FBX file but frame missing is complemented for PDEditor when I imported FBX file (I checked obj file), so it is working. Very Happy
 
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 PostPosted: Thu Oct 30, 2014 4:40 pm    Post subject: Reply with quote Back to top

Oh hah! Ok that is good news. I thought you were saying it wasn't working, can't wait to see more, and real ones!
 
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Wreck
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 PostPosted: Thu Oct 30, 2014 5:04 pm    Post subject: Reply with quote Back to top

Glad to hear some progress is being made with these cameras. Smile
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SubDrag
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 PostPosted: Thu Nov 06, 2014 8:37 pm    Post subject: Reply with quote Back to top

Uploaded a new beta, I think there were a couple small issues that might've made importing weird (like wasn't updating # keyframes properly).
 
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Jonaeru
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 PostPosted: Sun Nov 09, 2014 12:41 am    Post subject: Reply with quote Back to top

Thank you for updating!

I'm thinking about updating Prerecorded Fx of "dataDyne Facility" I made.
Could you please tell me how to import Prerecorded Fx Animation in 39850 Modifications.
 
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 PostPosted: Sun Nov 09, 2014 5:58 am    Post subject: Reply with quote Back to top

They all just operate on the rom, so a rom you write in one dialog, use as the source l rom in the other.
 
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 PostPosted: Sat Mar 21, 2015 9:44 am    Post subject: Reply with quote Back to top

Did you ever have any success with this btw Jonaeru?
 
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Jonaeru
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 PostPosted: Fri Mar 27, 2015 5:14 am    Post subject: Reply with quote Back to top

Thank you!!
I went well.
 
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 PostPosted: Fri Mar 27, 2015 5:16 am    Post subject: Reply with quote Back to top

I am curious what you were able to accomplish, because I haven't done anything too complicated hehe. Do you have any videos or samples, or is it for a custom level you are making?
 
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