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How to use Prerecorded camera in Action Block?
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Omegacop_jp
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 PostPosted: Sat Apr 11, 2015 9:20 pm    Post subject: Reply with quote Back to top

It's just like seeing a beta mission of perfect dark.
 
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SubDrag
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 PostPosted: Mon Apr 13, 2015 4:32 pm    Post subject: Reply with quote Back to top

Do you know what the "Repeat Points" for the prerecorded fx are? They seem to happen around the time when it switches camera from one area to another spot, but not always. For the normal animations, that data is repeating frames spot, and # repeats -1, but with this doesn't look like it for the prerecorded fx. Seems like groups of 4 or something in a row.
 
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Jonaeru
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 PostPosted: Tue Apr 14, 2015 5:48 am    Post subject: Reply with quote Back to top

I do'nt know "Repeat Points". I could not well understood. Sad
Quote:
# repeats -1
 
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SubDrag
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 PostPosted: Tue Apr 14, 2015 6:24 am    Post subject: Reply with quote Back to top

Ah I explained it badly. For guard animations, they store repeat points, where you repeat the previous frame animation value that is stored that many times +1. So if repeat at frame 10, repeat count stored 55, it will repeat after frame 10 for 56 times. The precorded fx stores data at this same spot, but seems to be used differently. It's called repeat points near precorded fx in dialog but seems to behave differently as was with guards. I'm trying to figure out what it does, must not be same as what does for guards. It seems to have four values in a row like 111,112,113,114,then next set.
 
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Jonaeru
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 PostPosted: Sat Apr 18, 2015 12:16 am    Post subject: Reply with quote Back to top

Thank you. I see. Very Happy
 
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Jonaeru
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 PostPosted: Sat Apr 18, 2015 12:53 am    Post subject: Reply with quote Back to top

0175 3C Change ambiance to track xx

Code:
0111 xxxx Prerecorded camera: movement, rotation, and special fx info
0175 3C   Change ambiance to track xx
When the prerecorded camera is finished, move to the position of Joanna's face. (only 3C?)
 
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Jonaeru
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 PostPosted: Sat Apr 18, 2015 2:14 am    Post subject: Reply with quote Back to top

Jonaeru wrote:
0175 3C Change ambiance to track xx

Code:
0111 xxxx Prerecorded camera: movement, rotation, and special fx info
0175 3C   Change ambiance to track xx
When the prerecorded camera is finished, move to the position of Joanna's face. (only 3C?)


The last few frames of the camera (30 frames?) is used.

N64PD dataDyne Facility Camera Test4
http://youtu.be/Z098Njqssh4
 
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SubDrag
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 PostPosted: Sat Apr 18, 2015 4:10 am    Post subject: Reply with quote Back to top

I think what you're saying is the existing action block name is wrong, it actually takes wherever you are at in precorded fx, and moves the camera to Jo's head? I guess 3C is the only one that works (means head)?

That swirl around Jo looks great in the video!
 
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Jonaeru
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 PostPosted: Sat Apr 18, 2015 7:02 am    Post subject: Reply with quote Back to top

All stages use "0175 3C".

0175 xx: set frames to move the camera to Jo's head
xx is number of frames. 3C = 60 frames = 1 second

017F: Change ambiance to track xx
0180: Restart Default ambiance
 
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SubDrag
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 PostPosted: Sat Apr 18, 2015 7:26 am    Post subject: Reply with quote Back to top

Ah I tried it, interesting, the old description was oddly very wrong. I don't anticipate changing much, it seemed very slow at FF, but cool find.
 
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Jonaeru
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 PostPosted: Sat Apr 18, 2015 8:27 am    Post subject: Reply with quote Back to top

thank you!

Quote:
017F: Change ambiance to track xx
0180: Restart Default ambiance

These are new findings.
 
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SubDrag
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 PostPosted: Sat Apr 18, 2015 11:06 am    Post subject: Reply with quote Back to top

Ah I missed that, thanks, added. I guess it is like a separate music track, mainly used for ambient noise (like wind in Surface in GE).
 
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Jonaeru
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 PostPosted: Sat Apr 18, 2015 6:34 pm    Post subject: Reply with quote Back to top

thank you. A place where noise is heard is like set.

017F: Change ambiance to track xx
Probably hear anywhere

0180: Restart Default ambiance
Specific location

For example, investigation this room
 
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Jonaeru
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 PostPosted: Sat Oct 10, 2015 1:40 pm    Post subject: Reply with quote Back to top

new(simple) Smile
https://youtu.be/MalLlEJmedk

FBX file:
https://drive.google.com/file/d/0B8SBjBq2YqgxdHdpc2hSV3JmTDg/view?usp=sharing
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SubDrag
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 PostPosted: Sat Oct 10, 2015 4:34 pm    Post subject: Reply with quote Back to top

So you got a teleporter effect of some kind using prerecorded fx?
 
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