ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


How to use Prerecorded camera in Action Block?
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Carrington's Hacker Central
View previous topic :: View next topic  
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Sat Oct 10, 2015 6:33 pm    Post subject: Reply with quote Back to top

I got teleport effect using Action Block.


Prerecorded fx is pitching.
https://youtu.be/c5QfJrjRc8s
_________________
YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Sun Oct 11, 2015 4:41 am    Post subject: Reply with quote Back to top

Oh ok very cool, the shaking! Technically warping is just changing fov in precorded fx I think (I mean that's how they do the effect, per some tests I did in xsi heh).
 
View user's profile Send private message
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Sun Oct 11, 2015 6:33 pm    Post subject: Reply with quote Back to top

Thank you! Very Happy Warp effect is also interesting.


I created a tutorial page.
http://pdlabo.knowhow.jp/pd_editor/how_to_edit_camera_en.html

Please tell me if there is a mistake. (Also English mistakes)
The capture image is Japanese (XSI Mod Tool 7.5, Irfanview), sorry. Smile
_________________
YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Mon Oct 12, 2015 10:11 am    Post subject: Reply with quote Back to top

That looks very helpful! I think the only piece people might need additional help is how to actually edit in xsi, maybe there are external resources to hell in there.
 
View user's profile Send private message
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Fri Oct 16, 2015 5:57 pm    Post subject: Reply with quote Back to top

Thank you!
OK, I will add how to edit in XSI.
I am a beginner of animation editing, I want to know how to edit better.
_________________
YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru
 
View user's profile Send private message Visit poster's website
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Fri Oct 16, 2015 10:29 pm    Post subject: Reply with quote Back to top

0181 Infiltration Prerecorded Fx Intro
This is a special effect. Noise Video.
Reference : https://www.youtube.com/watch?v=VR1haFq8qIg

01E5 AirBase Prerecorded Fx Intro
Horizon Scanner effect
Reference : https://www.youtube.com/watch?v=N9zk-vjtgxU
_________________
YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Sat Oct 17, 2015 4:08 am    Post subject: Reply with quote Back to top

I wonder if an action block triggers that?
 
View user's profile Send private message
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Sat Oct 17, 2015 6:34 am    Post subject: Reply with quote Back to top

I changed the camera of "dataDyne Facility - Stealth", however the effect is worked.

It seems to contain the effect on the prerecorded camera itself.

01E5 AirBase Prerecorded Fx Intro
Horizon Scanner effect is 840-1408 frame.
_________________
YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Sat Oct 17, 2015 7:42 am    Post subject: Reply with quote Back to top

Oh hmm, you think it's hardcoded to those particular precorded fx numbers? I can try and see if can find in assembly.
 
View user's profile Send private message
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Mon Oct 19, 2015 5:56 am    Post subject: Reply with quote Back to top

Thank you.

I imported FBX to 01E5. However, the effect is worked.
https://youtu.be/QqkQauUi_Zw
_________________
YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Mon Oct 19, 2015 6:23 am    Post subject: Reply with quote Back to top

That is kind of funny heh. I will figure out and add to there so you can edit. Also your prerecorded fx has come a long way Very Happy
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Mon Oct 19, 2015 4:32 pm    Post subject: Reply with quote Back to top

It's added to beta V3, under Stage 2 in 39850 Game Configuration dialog.

 
View user's profile Send private message
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Tue Oct 20, 2015 4:19 am    Post subject: Reply with quote Back to top

Thank you! Very Happy Very Happy
_________________
YouTube: https://www.youtube.com/user/jonaeru
NicoNico: https://www.nicovideo.jp/user/2033487
Twitter: https://twitter.com/jonaeru
 
View user's profile Send private message Visit poster's website
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Thu Oct 22, 2015 6:33 pm    Post subject: Reply with quote Back to top

Ah, so these special visual effects (horizon scanner / Jonathan's recorded footage) are hardcoded by animation number, and also set to the range of frames? Interesting. Are there any other effects that might be in use, such as quick motion blur or anything? I might take a look at all the cinema scenes from the menu and see if anything stands out. Very neat stuff.

Glad you're still looking into these camera scenes, Jonaeru. Smile
_________________

YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Thu Oct 22, 2015 7:47 pm    Post subject: Reply with quote Back to top

Watched all the cinema scenes and made some notes...

Mission 1
1:1 Intro - Motion Blur (first see dropship, close up drop ship, near tower)
1:1 Outro - Nothing obvious

1:2 Intro - Nothing obvious
1:2 Outro - Nothing obvious

1:3 Intro - Motion Blur (guard vision seeing Joanna)
1:3 Outro - Nothing obvious

Mission 2
2:1 Intro - Nothing obvious
2:1 Outro - Nothing obvious

Mission 3
3:1 Intro - Possible Motion Blur? (could be rain effect)
3:1 Outro - Nothing obvious

3:2 Intro - Nothing obvious
3:2 Special - Nothing obvious
3:2 Outro - Possible Motion Blur? (could be rain effect)

Mission 4
4:1 Intro - Video footage (up until Joanna enters exterior Area 51)
4:1 Outro - Nothing obvious

4:2 Intro - Nothing obvious
4:2 Outro - Nothing obvious

4:3 Intro - Gas Off / On? (may be toggled via action blocks)
4:3 Special - Nothing obvious
4:3 Outro - Nothing obvious

Mission 5
5:1 Intro - Horizon Scanner (Joanna looking through binoculars)
5:1 Outro - Nothing obvious

5:2 Intro - Nothing obvious
5:2 Special - Possible Motion Blur? (when Skedar ship moves by screen up close)
5:2 Outro - Possible Motion Blur? (when Maian ship crashes into vent attachment)

5:3 Intro - Nothing obvious (though Joanna is in movement at end)
5:3 Outro - Motion Blur (when Easton is attacked, falling down in his P.O.V.)

Mission 6
6:1 Intro - Nothing obvious
6:1 Outro - Nothing obvious

6:2 Intro - Nothing obvious
6:2 Special - Nothing obvious (though fades out at end)
6:2 Outro - Possible Motion Blur? (camera whizzing around during explosions)

Mission 7
7:1 Intro - Nothing obvious
7:1 Outro - Nothing obvious

Mission 8
8:1 Intro - Nothing obvious
8:1 Outro - Nothing obvious

Mission 9
9:1 Intro - Nothing obvious
9:1 Outro - Nothing obvious (fade out, white flash, and zooming)


Some of that stuff could be handled via action blocks, though. Such as the fading, maybe even quick white flash in last cinematic. I also noticed some zooming in different levels, which is most noticeable in the last level outro. Motion blur was the only other real effect I could see sometimes. May be worth looking into one of those, such as Extraction Intro.
_________________

YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Carrington's Hacker Central All times are GMT - 8 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
Page 6 of 8

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]