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Psychology of strategy

 
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Maxout
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Joined: 04 Apr 2006
Posts: 710
Location: Washington State

 PostPosted: Thu Apr 04, 2013 3:21 pm    Post subject: Psychology of strategy Reply with quote Back to top

I'm posting this to point out why a game needs to be made a certain way.

Like why would anyone be helping the Baron in the last level? If it's suppose to be mono vs mono then why program in anyone else?

The natural idea is to have the level be more maze-like and/or have more traps.

I'd also like to point out why the Borg, Covenant, and many other species have to be more powerful than humanity. Making them a threat is a pretty common set-up.

But since the same species has the ability to kill itself should we feel any sympathy for the underdog? If the situation were reversed, that humanity is the most powerful, there's a chance we'd be the threat instead/too.

Stronger than curiosity is lust?
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