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GoldenEye's Stack in -BK-

 
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Jhirmer614
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 PostPosted: Tue Jun 25, 2013 12:57 pm    Post subject: GoldenEye's Stack in -BK- Reply with quote Back to top

Hello Everybody, well since the release of Banjo's Backpack i have been working on a Custom map for banjo Kazooie. it's my first time doing a map so it is kinda sloppy there is a lot of work still but it is coming out very nice.



 
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PaRaDoX
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 PostPosted: Tue Jun 25, 2013 1:01 pm    Post subject: Reply with quote Back to top

Did not know an editing tool for BK existed, I did see one video of someone testing a small custom map but that was about 3 years ago I think.
 
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 PostPosted: Tue Jun 25, 2013 1:05 pm    Post subject: Reply with quote Back to top

PaRaDoX wrote:
Did not know an editing tool for BK existed, I did see one video of someone testing a small custom map but that was about 3 years ago I think.


It was released about 2-3 weeks ago.
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acceptable67
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 PostPosted: Tue Jun 25, 2013 1:57 pm    Post subject: Reply with quote Back to top

Haha that's neat
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MultiplayerX
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 PostPosted: Tue Jun 25, 2013 2:10 pm    Post subject: Reply with quote Back to top

Smile That's pretty cool nice work
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Wreck
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 PostPosted: Tue Jun 25, 2013 8:59 pm    Post subject: Reply with quote Back to top

That looks like it would be pretty fun, Jhirmer. Smile
I'm sure everyone would love to see Facility or Complex, too.
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Jhirmer614
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 PostPosted: Wed Jun 26, 2013 11:05 am    Post subject: Reply with quote Back to top

Thanks for the awesome replies! i will be posting the xdelta oncr i get the collision bugs fixed.

ive been thinking of other goldeneye maps i could do. i might do temple next Smile



here is a vido of the map in game


https://www.youtube.com/watch?v=x8FU0QtGtaU
 
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 PostPosted: Wed Jun 26, 2013 2:44 pm    Post subject: Reply with quote Back to top

Very Happy man that's cool how you can float outside the level nice work!
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Jhirmer614
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 PostPosted: Wed Jun 26, 2013 2:52 pm    Post subject: Reply with quote Back to top

yeah im trying to get that worked out. i believe its because of double triangles that are making the collision wonky
 
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 PostPosted: Thu Jun 27, 2013 12:31 pm    Post subject: Reply with quote Back to top

Banjo Tooie would be the best to port these levels to (If at all possible) Due to the 1st person shooter Mode.

But other then that, that looks quite interesting for a map import Jhirmer. I can't wait to see this finish.
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 PostPosted: Thu Jun 27, 2013 12:50 pm    Post subject: Reply with quote Back to top

Banjo Tooie already has Library (Stack and Basement) for the FPS sections

http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=4345
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 PostPosted: Fri Jun 28, 2013 11:17 am    Post subject: Reply with quote Back to top

Spyster wrote:
Banjo Tooie already has Library (Stack and Basement) for the FPS sections

http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=4345


Yeah I did post in that 3 years ago (When my spelling was god awful) Thanks for the great memory's. Laughing

But yeah it might already be in Banjo Tooie, but the level kinda changed up a bit. So seeing the original version from Goldeneye, in the game would just be much better in my opinion.
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PaRaDoX
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 PostPosted: Fri Jun 28, 2013 5:00 pm    Post subject: Reply with quote Back to top

Spyster wrote:
Banjo Tooie already has Library (Stack and Basement) for the FPS sections

http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=4345


Yeah, I sorta noticed that wayy back then when I first played Banjo Tooie.
Watching those vids...the music...the nostalgia.. -tear-
 
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