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V Coordinate Import Error

 
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Agent
Agent


Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Sat Jun 01, 2013 9:02 am    Post subject: V Coordinate Import Error Reply with quote Back to top

I'm importing an OBJ into the editor, but when I select my file, it displays the error: "Warning: One of your v coordinates 120.0 exceeds 32767 or -32768 after translation to 61440.0, import converts to signed short, 306.0 90.0 -36.0". Upon exporting the full background file and viewing my level, some textures have been changed to others used within the level. I've tried scaling the textures that have been changed up and down, and reimporting various times, but it still gives me the same error every time. Question
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SubDrag
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Joined: 16 Aug 2006
Posts: 6121

 PostPosted: Sat Jun 01, 2013 9:27 am    Post subject: Reply with quote Back to top

It looks like you have too big uvs, and need to subdivide triangles so uvs are smaller. Textures shouldn't be changing though, that's odd.
 
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Agent
Agent


Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Sat Jun 01, 2013 9:56 am    Post subject: Reply with quote Back to top

Hmm, ok, I'll try that.
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