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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kerr Avon 007

Joined: 26 Oct 2006 Posts: 920
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Thu May 23, 2013 11:50 pm Post subject: |
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Yeah, I didn't get around to updating either ModDB or RHDN, yet. I will sometime, though. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri May 24, 2013 9:01 am Post subject: Re: Goldeneye X v5b is not mentioned or downloadable on Modd |
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I honestly am starting to dislike that site a little bit. They took down a Knights of the Force Mod one time claiming it has viruses etc. Of course that's complete bullsh*t because it just has bugs working in runtimes, directx stuff, and different service pack issues. It's WINDOWS fault not the MOD and DUMB people were blaming his MOD instead of the source. Jedi Academy was a great game but it did have all kinds of programming and coding issues. It would crash at the slightest windows update, etc This is why when you make a game you try your DAMNEDEST to create it to run as INDEPENDENTLY as possible from it's own files. Damn ....sorry I don't know why I wrote a book replying to this thread  _________________ [img]http://imgur.com/ud785Jq[/img] |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Fri May 24, 2013 9:27 am Post subject: |
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They had a problem of people hacking their server and embedding viruses in downloads. It may have been unlucky.
There's also a field of mods now that will set off false positives in virus scanners due to the way they hooked their code into the original executables. One big offender is the old tactic of hooking an executable to boot code in a separate external dll or exe.
Chances are it was the second case and not the first.
Oh, and part of the problem with that game is they used some very low-level tricks (like coding things in assembly to look at ports at a hardware level) that generally were blocked with later MS updates. In general it was an issue with the era itself. Netplay became popular, but there wasn't one absolute standard, you had a lot of incompatible hardware, libraries (when available) had their own issues and questionable support, and direct hardware access became blocked shortly after. Direct port access isn't permitted nowadays at all in any modern OS.
Hacked exes can't take advantage of the compatibility settings already secretly provided by MS. It's done primarily by filename but I believe they also use hashes now. Just like 'compatibility mode', this is applying settings to get around issues present in the code or dependancies that were implied but must now be explicit (like directX, another problem with the era). This dates back all the way to win95, when Borland's compilers were spitting out code that wasn't to specification but ran anyway on earlier systems. There's still fixes present for things like Turbo Tax 95 that did that. Not MS's fault, but some bad code that wasn't compatible with more strict rule enforcement. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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