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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Sun Sep 08, 2013 12:42 am Post subject: Ability to damage of laser grid can't be activated |
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There may be also an unknown bitflag of object.
Ability to damage of laser grid can't be activated.
1. Insert a Object (009C: Laser Beam door / block)
2. set the same value to binary flags of Object as laser grid of G5 buildings.
3. set the same value to bitflags of Preset as laser grid of G5 buildings.
4. set 16 Tag.
5. set Action Block
Code: | 0003 Leave the Routine, But When Return Continue from Spot
006D00 Close 16-Object Door (Laser Beam door / block)
0005000000 Jal To Function 05? (dataDyne Infantry) (JAL TO: 0000) Do Nothing (Ends Routine)
0004 Terminator |
Last edited by Jonaeru on Sun Sep 08, 2013 8:33 am; edited 1 time in total |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Sep 08, 2013 7:46 am Post subject: |
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I added this new bitflag area (turns out the Doors move past frame and Flipped and mirrored door were this same 32-bits). It looks like, in the first byte 0X00000, any value triggers damage from it? It was set to 0C in one from G5. |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Sun Sep 08, 2013 8:29 am Post subject: |
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Thank you! |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Mon Sep 09, 2013 7:04 am Post subject: |
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new bitflag
0x4000000: Damage to the touch
It also works normal door. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Mon Sep 09, 2013 7:40 am Post subject: |
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Hah that's cool it works on doors too. Adds fun possibilities! I'll add when I return home. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Mon Sep 09, 2013 12:37 pm Post subject: |
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Oooh, perhaps an electrified fence would be a neat possibility. Not sure if you can toggle these bits on and off with an action, but you could always swap out the door object with a non-harmful version if you need to activate some control mechanism that is out of sight of the door(s) in question.
Very glad to see you're figuring out all these new things, Jonaeru. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Tue Sep 10, 2013 3:10 am Post subject: |
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Thank you for reply!
If I find something, I will report again! |
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