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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Tue Sep 17, 2013 4:54 pm Post subject: |
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That is really weird. I did some testing and confirmed what you found. It's so weird, FD seems to impact player 2, but no other values seemed to make it other than player 1. Also it seems to only impact some actions. In G5 building it sets 01B3FD, but both players can still put on the door decoder. But it may explain why some levels only player 1 can do it, like defection opening cassandra's door. |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Wed Sep 18, 2013 10:27 am Post subject: |
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Thank you for the report and updating.
That is interesting! |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Thu Sep 19, 2013 5:46 am Post subject: |
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There were three impacts "Cannot be Controlled by Counter-op" of guard bitflag.
1. Counter-op cannot be controlled him.
2. Counter-op cannot kill him.
3. Ally (infected guards by Phychosis Gun, Velvet) doesn't attack him.
Both flags of "Can" and "Cannot" off
1. Counter-op cannot be controlled him.
2. Counter-op can kill him.
3. Ally attacks him |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Sep 19, 2013 6:28 am Post subject: |
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Interesting, are there any instances of use by Rare? Maybe for critical guards you need to interact with to beat mission. |
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PaRaDoX 007
Joined: 17 Oct 2009 Posts: 713 Location: Grid |
Posted: Thu Sep 19, 2013 8:27 am Post subject: |
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SubDrag wrote: | Interesting, are there any instances of use by Rare? Maybe for critical guards you need to interact with to beat mission. |
I've seen such bitflag a few months ago while screwing around in the Editor, I didn't think much of it since it's seems highly likely that they are used for such guards that you mentioned. An obvious example would be Trent or guards that are needed for cutscenes(Obvious, I know).
Can't quite remember which specific guard I saw it on though. |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Sat Sep 21, 2013 6:00 am Post subject: |
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There are guards that both flags of "Can" and "Cannot" off.
Counter-op cannot be controlled him but can kill him, and allies attack him.
e.g.
- Rescue - Guard #01C
He has Disguise in shower room.
- Skedar ruins - Guard #01B
Mini Skedar
- Maian SOS - Guard #000
He operates the terminal medlab Maian(Player) respawn. |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Fri Sep 27, 2013 10:53 pm Post subject: |
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1. ID 01 Door: 4th bitflag area
- 00100000: Automatic door
e.g. Escape - Door #02D
2. Objective bit (fixed value?)
- 00002000: CamSpy destroyed
e.g. G5 Building - Objective #3, Investigation - Objective #1
3. <005B> Go into Return Value Loop, if Stepped in Room" in Action Blocks
005B.GGxxRRRRrr
If xx is "02", go into return value loop when CamSpy stepped on Preset(RRRR)?
e.g. G5 Building - Action Block #1014 on line 3
005B 00 02 0094 06
There is no room of 0094. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Sep 29, 2013 7:35 pm Post subject: |
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Added automatic door. I think you're right on the other two, but I can't recreate it in a new level.
The camspy bitflag there definitely is not set via actions (at least traditional way), but setting objective true, to that value, in a new setup, with a camspy, and shooting it, it won't succeed in objective. Perhaps another action sets it up or fails it?
Also, the stepped on the 02 must mean using pad like you said, but I also can't recreate it working with a camspy oddly. No doubt the 02 means pad though which I added to editor. |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Tue Oct 01, 2013 4:01 am Post subject: |
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Thank you for updating!
I could not recreate it, too. That's so weird. |
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