ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Action of the chair and guard sitting

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Carrington's Hacker Central
View previous topic :: View next topic  
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Sat Oct 12, 2013 4:18 am    Post subject: Action of the chair and guard sitting Reply with quote Back to top

There is guard sitting in Defection.
e.g. Defection - Guard #01E, #01F

When he stood up, the chair moves back. I deleted all action blocks and set the 0006 to the guard, but the chair moves back.
I think the chair and the guard are linked, because I had kept the guard clear of the chair, but the chair moves back.

I copied these objects, but the chair didn't move back.

This is an unknown linked object?
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Sat Oct 12, 2013 5:59 am    Post subject: Reply with quote Back to top

Hmm, I don't think they're tagged, could it be a flag on the chair? I did some tests in DDHQ (http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5132&sid=bc9d727112d18cc3d1443d98ae075102) and I never tagged the chair, but did copy the chair and guard.
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Sat Oct 12, 2013 8:19 am    Post subject: Reply with quote Back to top

There are some other oddities with the chairs, too. If the chair prop is unable to move backwards when the guard gets out of it, the prop will break. That way they won't get trapped inside the collisions of the chair and be free to move around. Another interesting note, are the chairs from GoldenEye are normally 0.1 scale. However, in order for them to work properly as seats, I needed to rescale them to 1.0. Maybe the guard body requires the full sized bounding box for collisions.
_________________

YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Sat Oct 12, 2013 9:02 am    Post subject: Reply with quote Back to top

Thank you. That is interesting. Smile

I copied the chair and guard, but that didn't work.
Because version of tool is different?
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Sat Oct 12, 2013 9:37 am    Post subject: Reply with quote Back to top

Hmm, I am having problems now too copying and pasting guards and having them sit in chairs.
 
View user's profile Send private message
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Sat Oct 12, 2013 5:50 pm    Post subject: Reply with quote Back to top

I added 16 tag to the chair copied, but that don't work.

If a guard close to the chair when you change him, chair seems to move when he stood up.
http://youtu.be/CYnOUUOCMZo
 
View user's profile Send private message Visit poster's website
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Sun Oct 13, 2013 10:59 pm    Post subject: Reply with quote Back to top

I deleted 16 tag object of the chair (Defection - #039). The chair didn't move when the guard stood up.
Next, I added new 16 Tag object of the chair (#063 16 tag of #053 chair), but the chair didn't move when the guard stood up.

I wonder what something of 16 tag objects is missing?


Last edited by Jonaeru on Tue Oct 15, 2013 3:17 am; edited 2 times in total
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Mon Oct 14, 2013 6:59 am    Post subject: Reply with quote Back to top

Hmm, could one of the actions use the 16 object for chair and cause that effect? Maybe set flag on chair or tie to guard id?
 
View user's profile Send private message
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Tue Oct 15, 2013 3:55 am    Post subject: Reply with quote Back to top

Quote:
If a guard close to the chair when you change him, chair seems to move when he stood up.
http://youtu.be/CYnOUUOCMZo


The chair moved even if I put a different guard, so "tie to guard id" may be different.

Quote:
I deleted 16 tag object of the chair (Defection - #039). The chair didn't move when the guard stood up.
Next, I added new 16 Tag object of the chair (#063 16 tag of #053 chair), but the chair didn't move when the guard stood up.


After that, I changed from #063 to #039 of the 16 object number. The chair moved. (The chair don't move when 16 object number had been set #063)

Unknown action block may be set to 16 object number (#039)?
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Tue Oct 15, 2013 2:18 pm    Post subject: Reply with quote Back to top

What you said helped me clue in on it. So it looks like it's not based on action.

This is the guard chunk for that guard

0000000900004000001E01CE6EFF0417
FFFFFFFF03E80064C800000000000100
020D00390000000000020000

I bolded the 39 in the guard. Perhaps it's part of the guard after all!

EDIT: I tested it, and it works! Adding to editor.
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Tue Oct 15, 2013 3:28 pm    Post subject: Reply with quote Back to top

Update, associated object is in beta!

FYI here's the known guard chunk (0x2C sized)

00000009 Id
00004000 Guard Flags 1 (lower)
001E01CE Guard Id / Pad
6EFF0417 Body/Head Action
FFFFFFFF 2328 Preset (Lower)
03E80064 Health / Accuracy and Reaction
C8000000 Guard Flags 2
00000100 Guard Flags 3
020D0039 Guard Flags 4 {Foe-Ally (02) then Guard Group (0D here)} / Associated Object
00000000
00020000 Guard Flags 5 (Seated Type)
 
View user's profile Send private message
Jonaeru
Secret Agent
Secret Agent


Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Wed Oct 16, 2013 3:05 am    Post subject: Reply with quote Back to top

Awesome! Thanks SubDrag. It works! Very Happy Very Happy Very Happy

Quote:
The chair moved even if I put a different guard, so "tie to guard id" may be different.

Sorry, that was a mistake. Smile

Thank you for giving information.
 
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Carrington's Hacker Central All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]