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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Sogun General
Joined: 15 Dec 2010 Posts: 659 Location: Valencia, Spain |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Mon Nov 25, 2013 4:24 pm Post subject: |
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It definitely reminds me of the XBLA version - thanks for posting Sogun. It's interesting to see very smoothed out and non-pixelated bitmaps. Though the majority is incomplete, I think they're doing a good job so far on these four levels (especially Defection). I'm just curious regarding what they will do with faces and bodies. _________________
Rare wrote: | Perfect Dark Forever. |
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speedruntrainer Agent
Joined: 13 May 2008 Posts: 149
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue Dec 24, 2013 9:56 pm Post subject: |
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I find it odd that people would spend so much time making an HD version of an N64 game that has pretty much already had one done "professionally" for the XBLA. Considering GoldenEye XBLA was never released, it'd be more exciting to have a really good HD texture pack come out for it instead. Maybe I'm just biased. But heck, a level like Temple multi only has about four images. Even that would be a nice start.
Mr. Grinch aside, their work is really looking nice. _________________
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