|
|
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
|
|
|
|
|
|
|
|
|
|
Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Sat Feb 07, 2015 11:29 am Post subject: |
|
|
"It might be simple to recompile when you're working with source code but doing it with binary releases is an entirely different matter. "
Ah well of cource, hehehe, that is what I meant. Rare obviously did have the source.
It is amazingly simple provided the code is right to change between F3D, F3DEX and F3DEX2. its just 1 line at compile time.
Turbo3D is very different.
Interesting stuff about height and ladders. PD is definatly better there. Might not be fast, but definatly better.
"realtime lighting in PD"
Isn't most of the lighting the same as GE?
All rooms and objects are Vertex Shaded.
The addition is in the Lights and connected rooms stuff. If you shoot out the lights you will notice the vertex shaded shadows are still there. They have been darkened by the same degree as 'lit' vertexes.
If real-time lighting were in use then a different side of an object would be lit as it rotated.
I have not seen this in PD...
"Clipping--a layer that defines what is floor and the "lighting" on players"
Oh, now, it just so happens Sub and I were talking about this last night and I was looking for info on Stan Tile lighting. I was just about to e-mail about it.
Can you describe how Stan Tiles Light objects.
Through tests we carried out Stans only seemed to lightly shade objects.
Example:
White Stan Tile - Object shows full brightness and colours.
Grey (128) - Object seems only a little darker
Black - Object still visible and about half brightness.
Red - Object shows with red tint, but not fully red.
"GoldenEye does not apply smoke, scorch overlays"
wow, I never noticed the lack of scorch, maybe another reason GEX looks better, subconsiously noticing the scorches.
Trev _________________
|
|
|
|
|
|
|
|
|
|
|
Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Thu Feb 19, 2015 3:40 am Post subject: |
|
|
Hate to double post but any information regarding the stuff above?
The forums seem to have gone awfully quiet lately considering the new GEX release and bug reports.
Trev _________________
|
|
|
|
|
|
|
|
|
|
|
AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Thu Feb 19, 2015 4:00 am Post subject: |
|
|
What you guys are calling "scorch" ?
Is that the little flame that appear just after the bullet hole ?
Translating the word in french didn't help that much |
|
|
|
|
|
|
|
|
|
|
Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Thu Feb 19, 2015 5:25 am Post subject: |
|
|
Scorch, similar to burn.
So, we are talking about the burn marks on the floor after using an explosive.
look at the floor under the explosion here
Trev _________________
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|