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Liking GE, Shooters Overall, and Rubbing it In.

 
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Maxout
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Joined: 04 Apr 2006
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Location: Washington State

 PostPosted: Fri Dec 13, 2013 3:49 am    Post subject: Liking GE, Shooters Overall, and Rubbing it In. Reply with quote Back to top

You can come up with your own scoring system but out of 1-10 with 10 being the best I'd give GE an 8-9. If it had todays graphics a 9 for sure. An 8-9 for Halo and it would be 9 if the controls were easier to use.

I've never run into a game below a 5. That's sheer incompetence on the developers part and that doesn't happen.

Though perfect dark is a solid 8 at best. Thought the story lacked depth in some ways.

I will remember these games as long as I am able to minus old age. It's nice to see new players forming ideas about them for the first time. But enough of my rambling, on with the innuendo and opinion.
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MRKane
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 PostPosted: Mon Dec 16, 2013 2:34 pm    Post subject: Reply with quote Back to top

I generally consider many of the overall mechanics and design aspects of a game (given that I am a developer myself) which means my score systems will generally drill down into micro-mechanics when looking at games.

I personally rank Goldeneye and Marathon as being my two favourite shooters. Period considered their graphics and sound were good, story and music direction were exceptional, mechanics were pretty astute also.

I can't stand "Skinner Box" mechanics in gameplay, and inflexible systems so the likes of CoD gets a solid 3/10 from me, let down by short story and frankly broken multiplayer mechanics (in my opinion) and generally stock-standard graphics. If I wanted to waste my life grinding away at something like that I'd visit the slot machines, at leas I'd get a chance at money!
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zoinkity
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 PostPosted: Mon Dec 16, 2013 2:37 pm    Post subject: Reply with quote Back to top

What's your take on something like Planetside 2?
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Maxout
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Joined: 04 Apr 2006
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Location: Washington State

 PostPosted: Fri Dec 20, 2013 6:40 am    Post subject: Reply with quote Back to top

Is this as good as it gets? I can think of one more topic to create. I've even got myself very disliked here at one point. Twisted Evil
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Sogun
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 PostPosted: Fri Dec 20, 2013 7:55 am    Post subject: Reply with quote Back to top

I'm not fond of scoring videogames with a number. I usually have two categories for videogames: games that I like to play, and games that I dislike. Of course you can specify more sub-categories and reach some kind of scoring system.

Anyway, both GoldenEye and Perfect Dark would be a 10 in a scoring system when they came out. If I were very picky I would score GoldenEye a 9 and Perfect Dark a 10, because there are some levels in GE that I think needed more work (Runway and Statue), and PD levels were better done overall.

When it came out, GoldenEye was something so advanced, that the others FPS of that era suddenly became old. GE took place in realistic places, with big outside areas, the guards weren't generic, you could kill them in a variety of ways, they were harm different depending of where you shoot them, guns needed to be reloaded, you could aim with great precision, some guns had zoom, bullets left holes where they impacted, glass was breakable, there were alarms that the guards would trigger, the AI was believable, the animations shockingly realistic, they added objectives during mission so you had to do more things than just survive...

The concepts in GoldenEye were revolutionary and they managed to implement them in a game just as they wanted them to be (that's harder than it looks, especially at that time with lots of hardware limitations). But even if the concepts were translated correctly to the game, a good level design is mandatory to exploit the gameplay mechanics, and GoldenEye was a beast in that too. Of course there are some levels that could have been better, I think because they were limited by movie.

And finally there's the multiplayer. Added secretly at the last moment. You would think something done that way would be a disaster, but it was the total opposite. In fact, until I learned it was the last thing done I always thought it was something they were targeting from the conception of the game, because it's so well integrated (you unlock levels as you progress in the game, more characters too, and there's the 'No radar' cheat created for multi) and maps as Complex or Basement are so well done that it's like magic.


Perfect Dark came three years later, after GoldenEye, Half Life and Ureal Tournament defined the new era of FPS.
I wouldn't say Perfect Dark was revolutionary as GoldenEye or created a new path for FPS. Instead, having GE as base, it added concepts from a lot of FPS that were released until then and some other games and even movies like the Matrix (secondary modes for weapons, different visors, options for multiplayer, more game modes, training, cinematics...).
The only thing I would say that was new in PD is the lighting engine, where the rooms get darker as you destroy the light sources. But that didn't have any impact in gameplay.

What PD did perfectly was mixing all those concepts in the same game and make nothing seem out of place. It was like the ultimate FPS. That's why I consider it a master piece too.
Also, there's the technical aspects. In 2000 the N64 was outdated. The Dreamcast was out, the PC games had better textures, more resolution and better framerates, and the PS2 was around the corner. But when PD came out, not only it had the best graphics for a N64 game (it was incredible the N64 was able to do that) but it added some visual tricks such as the lighting engine, the light coronas and the eye-fish camera, that somehow made the N64 current-gen, hehe.
 
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Maxout
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 PostPosted: Sat Dec 21, 2013 4:05 am    Post subject: The Issue. Reply with quote Back to top

Tech like that is nice and all but the twist is that with people like that in GE and PD does the world have any expectations to freedom/privacy?
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