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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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CtrlP Agent
Joined: 06 Sep 2014 Posts: 2
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Posted: Sun Sep 07, 2014 10:26 am Post subject: |
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Wreck wrote: | Welcome to Shooters!
You should be able to select any of the mission levels, though only a few from Perfect Dark remain. The others, which don't show a briefing or objectives, are empty stages. There aren't any objects or characters to interact with at this time, but you can still navigate the maps and see some of the new effects. Things like snow in Runway, a spinning fan in Archives, and the sun in Frigate. Some of the GoldenEye levels weren't introduced into the most recent patch (version 5C-i), but will be in the future. A few are still being improved, as well. This is just a preview of what is to come for GoldenEye X. All missions should be fully supported down the road. Until then, the Virtual Reality mode can offer up a lot of game time.
Thanks for playing! |
Thank you very much for your quick reply. The game/mod thus far is awesome! you are absolutely right, the game offers tons of game time. Keep up the great work! I am very excited to see future updates. |
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Kerr Avon 007
Joined: 26 Oct 2006 Posts: 913
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Posted: Mon Sep 08, 2014 4:18 am Post subject: |
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Any chance of a progress report, please, Wreck? |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7197 Location: Ontario, Canada |
Posted: Mon Sep 08, 2014 9:17 pm Post subject: |
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Nothing too much to report at this time, unfortunately. I've kind of been on a break from the project. GoldenEye X has been a long, demanding labour of love. But every once in a while, you need to step away from it to clear your head.
Most recently has been fixing up some background files. I was tweaking some portals and visibility in Runway, SubDrag was in the process of getting Streets going, and 00action is tackling Surface i/ii clipping and portals. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Kerr Avon 007
Joined: 26 Oct 2006 Posts: 913
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Posted: Tue Sep 09, 2014 1:34 am Post subject: |
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Wreck wrote: | Nothing too much to report at this time, unfortunately. I've kind of been on a break from the project. |
Fair enough. You'd go mad if you had to concentrate on one thing all of the time!
Quote: |
GoldenEye X has been a long, demanding labour of love. But every once in a while, you need to step away from it to clear your head.
Most recently has been fixing up some background files. I was tweaking some portals and visibility in Runway, SubDrag was in the process of getting Streets going, and 00action is tackling Surface i/ii clipping and portals. |
OK, thanks, mate. |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Sun Sep 14, 2014 3:39 am Post subject: |
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Glad to have you back on track.
I sent an e-mail, you might have missed it or lost it. if youve lost it ill send it again.
Trev _________________
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7197 Location: Ontario, Canada |
Posted: Sun Oct 19, 2014 6:37 pm Post subject: |
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Been working on some pretty neat stuff this last while. This project is definitely still alive and kicking. We may have some preview images up fairly soon. Maybe even a video to demonstrate newer features...
Trevor: I'll have to check my messages. I haven't opened it up in some time, so I probably have a few e-mails I should be checking out. Sorry for the delay! _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Omegacop_jp Agent
Joined: 10 Aug 2014 Posts: 89
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Posted: Sun Oct 19, 2014 7:17 pm Post subject: |
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All though, I'm still not impressed with the Fretless Bass Instrument(0002,0033). The instrument in the game sounds a little too buggy and a little loud. What I would do to make it sound better, is export the bass instrument(0002) from PD and export the Raw, Predictors, and Loop Predictors Bin files, and import them in GEX and copy the same info from PD. |
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Kerr Avon 007
Joined: 26 Oct 2006 Posts: 913
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Posted: Tue Oct 21, 2014 4:15 am Post subject: |
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Wreck wrote: | Been working on some pretty neat stuff this last while. This project is definitely still alive and kicking. We may have some preview images up fairly soon. Maybe even a video to demonstrate newer features... |
Brilliant! |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Thu Oct 23, 2014 12:49 pm Post subject: |
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Control looks great with the Perfect Dark lights effect. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7197 Location: Ontario, Canada |
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PaRaDoX 007
Joined: 17 Oct 2009 Posts: 713 Location: Grid |
Posted: Thu Oct 23, 2014 6:21 pm Post subject: |
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Even though it is a simple image, I have never been so exited for this mod. |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Thu Oct 23, 2014 7:38 pm Post subject: |
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Looking quite fantastic. I am quite happy to see bunker coming out so well. The lights as well will give bunker darker areas a nicer look. _________________ There totally nothing to read here. |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Fri Oct 24, 2014 7:02 am Post subject: |
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THE HYPE IS REAL |
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Dylan Agent
Joined: 03 Mar 2013 Posts: 34
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Posted: Sat Oct 25, 2014 3:46 pm Post subject: |
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I always wanted the pistol whip to be implemented into this mod. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7197 Location: Ontario, Canada |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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