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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Fillerthefreak Secret Agent

Joined: 29 Mar 2014 Posts: 305 Location: Canada  |
Posted: Sat Apr 05, 2014 3:29 pm Post subject: My lazy solution for Cradle's frame rate issues |
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Has anyone tried installing fog to the level?
The Cradle looks like it's located high up in the level of atmosphere. So maybe the fog could give an addition of the feeling that is being inside an cloud? Or it's a foggy day during the time the action happens?
I know this somewhat ruins the accuracy of Cradle, but some optimization is an rather good addition, too. _________________ This is a signature, why did you read this? |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon Apr 07, 2014 2:20 pm Post subject: |
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hmmmmm I wonder if that would work framerate may actually be due to the polygon count though and rooms. Worth a try and would look super cool |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Mon Apr 07, 2014 2:37 pm Post subject: |
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In theory the framerate would be due to the polys or the portal/extra visibility setup...although some engines do actually have fog culling as one of those extra performance tweaks.
Regardless of what the result is...it IS going to look cool! Please post pics for those of us who's computers exploded! lol _________________ No Mr. Bond, I expect you to be re-coded! |
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