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My lazy solution for Cradle's frame rate issues

 
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Fillerthefreak
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Joined: 29 Mar 2014
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 PostPosted: Sat Apr 05, 2014 3:29 pm    Post subject: My lazy solution for Cradle's frame rate issues Reply with quote Back to top

Has anyone tried installing fog to the level?

The Cradle looks like it's located high up in the level of atmosphere. So maybe the fog could give an addition of the feeling that is being inside an cloud? Or it's a foggy day during the time the action happens?

I know this somewhat ruins the accuracy of Cradle, but some optimization is an rather good addition, too.
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MultiplayerX
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 PostPosted: Mon Apr 07, 2014 2:20 pm    Post subject: Reply with quote Back to top

hmmmmm I wonder if that would work framerate may actually be due to the polygon count though and rooms. Worth a try and would look super cool
 
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MRKane
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 PostPosted: Mon Apr 07, 2014 2:37 pm    Post subject: Reply with quote Back to top

In theory the framerate would be due to the polys or the portal/extra visibility setup...although some engines do actually have fog culling as one of those extra performance tweaks.

Regardless of what the result is...it IS going to look cool! Please post pics for those of us who's computers exploded! lol
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