ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


**Air Force One: Top Zone Full Plane**
Goto page 1, 2  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Carrington's Hacker Central
View previous topic :: View next topic  
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Wed May 14, 2014 4:03 pm    Post subject: **Air Force One: Top Zone Full Plane** Reply with quote Back to top

Decided to post something outside of the lab temporarily to get everyone's attention. Wink After working on this for a week I finally have a working beta of this thing. It uses some unused clipping platforms outside in 3D space far away from the normal rooms. Fascinating you can actually make this work. It wasn't easy considering I had to create a pad in the regular rooms then flag it in air and float it into 3D space. Air Force One is cloned from a pad as a collisionless object and positioned offset after HOURS of moving and testing. Shocked Getting the top of the plane to match the surface of the clipping was quite a challenge. I'll release it AS IS in the next few days if I can't figure out how to get the clipping to stop sticking. Players can get anywhere but you have to keep pressing forward to keep moving. Still really nice level for some multi matches. Click the pic below to catch the video Wink


_________________
http://codelegends.proboards.com/
 
View user's profile Send private message Visit poster's website
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Wed May 14, 2014 4:17 pm    Post subject: Reply with quote Back to top

PLAY BETA:

http://download1509.mediafire.com/lecogcblb7cg/18hma9ghhd9w4ph/AirForceOneX_test_BETA.zip
_________________
http://codelegends.proboards.com/
 
View user's profile Send private message Visit poster's website
Kerr Avon
007
007


Joined: 26 Oct 2006
Posts: 913

 PostPosted: Thu May 15, 2014 6:21 am    Post subject: Reply with quote Back to top

Now that is unusual! I HATE having to work away from home, as I so frequently don't have my N64 here (I've six different consoles, so I usually bring two plus my laptop, currently I have my PS3 and PS2) and I can't try that, but I will when I get the chance (N64 emulators are too finnicky and imperfect for me). I don't know if it would make a good level, but it would be fun to try!

BTW, thanks very much for the multiplayer maps with weather in them, the last time I was home I tried them and they are GREAT! Very Happy Very Happy Very Happy Very Happy

I only got to play a few (didn't have much time Rolling Eyes ), and only against sims, but they played great and the rain and snow really brings them to life.

But I might have found a couple of bugs;

1) There is no rain or snow in the Warehouse level. I think the patching went OK, as there were no error messages, and the other levels I tried on the patched roms had weather, but no rain or snow appears in the Warehouse using either patch.

2) Why when you use the rain patch is there no rain in the big room of Skedar (which I've marked by a red cross in the picture below), but when using the snow patch you have snow in that room?


 
View user's profile Send private message
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Thu May 15, 2014 9:58 am    Post subject: Reply with quote Back to top

It's where the game writes it from. Snow draws a sideways angle I believe where rain is more from above. Hmmmmm I'll have to check into warehouse. I know some levels like SEWERS suffered from clipping blocking much getting in. I kind of had plans to improve it with a more effiient action block. Just discovered Chicago's full block will actually work so it may have some pretty heavy downpours next time around. Wink Cool

Sorry about the bugs! Guess I'll have to mention them in the next release. Didn't release it was bugging. Thanks for the heads up!

**TESTED AND FOUND!!!****
HOLY SCHNIKE I SKIPPED WAREHOUSE!!!! Fixing now bud! Let me know if I missed anything else!!! Think I'll throw in a downpour for Skedar as well Wink
_________________
http://codelegends.proboards.com/
 
View user's profile Send private message Visit poster's website
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Thu May 15, 2014 1:57 pm    Post subject: **FIXED: WAREHOUSE MULTI with rain and snow** Reply with quote Back to top

Thanks again buddy for pointing that out! Here's a FIX. Warehouse has rain or snow choices. The rain block is a lot nicer with CHANGING rainfall amounts. It will get HEAVY at times and that pitter patter will flat out sound like a river! Wink I will be going back to the mod and updating ALL of the levels but right now I'm working on getting the Solo ones all looking good. Cool
Keep an eye out!

FIX: http://download847.mediafire.com/38mn8xtgmxmg/bc7hqus4cciht07/PD+weather+selector_normal+multis.zip
_________________
http://codelegends.proboards.com/
 
View user's profile Send private message Visit poster's website
Kerr Avon
007
007


Joined: 26 Oct 2006
Posts: 913

 PostPosted: Fri May 16, 2014 2:33 am    Post subject: Re: **FIXED: WAREHOUSE MULTI with rain and snow** Reply with quote Back to top

MultiplayerX wrote:
Thanks again buddy for pointing that out! Here's a FIX. Warehouse has rain or snow choices. The rain block is a lot nicer with CHANGING rainfall amounts. It will get HEAVY at times and that pitter patter will flat out sound like a river! Wink I will be going back to the mod and updating ALL of the levels but right now I'm working on getting the Solo ones all looking good. Cool
Keep an eye out!

FIX: http://download847.mediafire.com/38mn8xtgmxmg/bc7hqus4cciht07/PD+weather+selector_normal+multis.zip


Sounds fantastic! I wasn't going to go home this weekend, but I'll nip home tomorrow to pick up my N64, so I can give this a try. It will be extra amazing when all levels have the weather effects, and as you say, changing amounts of rainfall will be fantastic! I'm really looking forward to seeing the finished version of this mod.
 
View user's profile Send private message
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Fri May 16, 2014 5:14 am    Post subject: Reply with quote Back to top

Np bro. Wink. It is nice to have some excitement every once and a while. Wait until you see air force ones full plane as a multi. It was a slew of work adjusting tri coordinates to match length and width. Now that I'm getting the hang of it I ll probably make this my primary method for hashing out my extended mod for PD.
_________________
http://codelegends.proboards.com/
 
View user's profile Send private message Visit poster's website
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Fri May 16, 2014 4:53 pm    Post subject: UPDATE: Wings Area accessible Reply with quote Back to top

With a LOT of hard work the floor clipping on this is officially complete. Still a ways to go. RAIN wasn't writing in the wing area. Found the issue and changed the room number. Having some issues with weapon placements since technically the area is IN AIR so probably have to manually drag each set across space ALL DAY to get them in there. Laughing Click the pic for the latest video. I'll post a playable patch shortly. Wink


_________________
http://codelegends.proboards.com/
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Fri May 16, 2014 5:31 pm    Post subject: Reply with quote Back to top

That's pretty spiffy with the rain effect!
 
View user's profile Send private message
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Fri May 16, 2014 6:13 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
That's pretty spiffy with the rain effect!


I thought so too Cool Yea I didn't know if it would work. Thank GOD you added a room selector to the editor Laughing

**OFFICIAL DOWNLOAD BETA TESTER**

Just click my SIG Wink
_________________
http://codelegends.proboards.com/
 
View user's profile Send private message Visit poster's website
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Sat May 17, 2014 1:20 am    Post subject: Reply with quote Back to top

Air Force One Turbulence!

Very nifty concept, MultiX. I definitely have some maps to try out very soon. Looking forward to seeing what else you have coming down the pipe. Smile
_________________

YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Sat May 17, 2014 7:41 am    Post subject: Reply with quote Back to top

Cool ha haaaa! Man wish I had thought of that name! Laughing cool one! Yea I'm contemplating importing clipping from a whole other level to see if I can fix the top of the plane. SOMETHING is making the players stick to the clipping. Crying or Very sad I don't think it's a portal issue because the bottom piece works great and it's nifty running around on the wingspan. I do know they are somehow connected by something in 3D space that I think cancels out the top piece when you shrink it, etc. Oh! Just got an idea. Maybe if I don't triangulate that piece and just copy the coordinates it only works as a quad.
_________________
http://codelegends.proboards.com/
 
View user's profile Send private message Visit poster's website
Kerr Avon
007
007


Joined: 26 Oct 2006
Posts: 913

 PostPosted: Mon May 19, 2014 11:14 am    Post subject: Re: **FIXED: WAREHOUSE MULTI with rain and snow** Reply with quote Back to top

MultiplayerX wrote:
Thanks again buddy for pointing that out! Here's a FIX. Warehouse has rain or snow choices. The rain block is a lot nicer with CHANGING rainfall amounts. It will get HEAVY at times and that pitter patter will flat out sound like a river! Wink I will be going back to the mod and updating ALL of the levels but right now I'm working on getting the Solo ones all looking good. Cool
Keep an eye out!

FIX: http://download847.mediafire.com/38mn8xtgmxmg/bc7hqus4cciht07/PD+weather+selector_normal+multis.zip


MultiplayerX, can you check the above download, please? Rain and snow seem to be in different levels, in the same patch file, even though one patch file should produce only snow and the other should produce only rain.

Also, it's still not raining in that main room in Skedar.

I do like the changing rain amounts, though, please keep that in the fixed version of the files.

Please have a look when you get the chance, as I really do like having rain and snow in the multiplayer levels.
 
View user's profile Send private message
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon May 19, 2014 12:40 pm    Post subject: Reply with quote Back to top

Sorry Kerr Sad. I honestly have no more time to work on it at the moment. I have much BIGGER project to attend to. You can actually change the room numbers around a little bit in the editor yourself. Just load the ROM, select the 21990/39850. Go to SKEDAR CS. Hit the little box beside mp setup and save file to your desktop etc. Hit the box beside pads and save to desktop. Load up the level and switch to ROOM POSITIONS. Fly to room that has no RAIN. Write it down. Close window then in 21990/39850 look at DRAW ON TOP ROOMS section and select your room numbers and save new rom Wink

Please reply WHAT level has the wrong weather so i can fix that too. I thought I tested it unless the editor didn't save the action block when I changed it. Let me know. MultiX


HONESTLY do you really want me to stop this? Wink
https://www.youtube.com/watch?v=EboFm9zVWSs

and this? : https://www.youtube.com/watch?v=F_x0PVC42WM
_________________
http://codelegends.proboards.com/
 
View user's profile Send private message Visit poster's website
MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon May 19, 2014 1:51 pm    Post subject: **Subdrag*** Reply with quote Back to top

Wow the email system is down now? Shocked oh well

Nasty tris WIP fix Laughing


Well I'd like to release Attack Ship X and AF1X together Having a time fixing a few areas in attack ship where players can't get across the top of the ship floor I think it's a texture misalignment issue and the tri clipper not lining them up so I'm seeing if stretching working ones will compensate for a decent fix Laughing aaaahhhhhh maybe I'll learn a modeller one day and be more accurate Cool
_________________
http://codelegends.proboards.com/
 
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Carrington's Hacker Central All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]