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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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OmegaCop13 Agent
Joined: 17 Jul 2012 Posts: 63 Location: Brownsville, Texas |
Posted: Sat Aug 09, 2014 7:28 pm Post subject: Any other software related to Hammer Editor |
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Is there another software I could use other than Hammer Editor, for me to create Perfect Dark/GoldenEye Levels? |
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HackBond 007
Joined: 14 May 2009 Posts: 1345 Location: Scotland |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
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Posted: Sun Aug 10, 2014 2:46 am Post subject: |
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You can use almost any as long as eventually can get to obj/mtl. |
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Mon Aug 11, 2014 9:30 pm Post subject: |
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I would use Blender. Hammer doesn't use that old technology. TRIS are specific to N64. VRML is Virtual Modelling language. Subdrag built the editor with .obj in mind. Hammer would just be a loooong step around if you are trying to model levels for N64. _________________ [img]http://imgur.com/ud785Jq[/img] |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1697
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Posted: Fri Aug 15, 2014 8:33 am Post subject: |
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Uhm, triads are used in every geometry-based modeling format. Anything else is a special-case.
Blender is a professional tool with a high learning curve, whereas other game editors like Hammer simplify basic geometry generation. I would suggest DeleD CE as well for ease of use. I believe it also has features to simplify geometry, dropping the tri count in case you load in a complex object as a base model. However, any program that can spit out wavefront files directly or indirectly would work fine.
Obj is used for import mostly because virtually any modeling application can generate it in one shape or form. Internally everything in the editor is rendered with directX--technically it can be extracted from the editor this way too with the right tools. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Sat Aug 16, 2014 8:49 am Post subject: |
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ah well I know hammer hates tri format structuring and does everything in cube and sh*t. aaahhhh modding nightmares lol _________________ [img]http://imgur.com/ud785Jq[/img] |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Tue Aug 19, 2014 12:45 pm Post subject: |
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Been using DeleD for years, and I can safely say that its the best 3D modeler for any games that you need to keep a good eye on polygons. Blender is also good, but way, WAY to complex for many beginner mappers. You should check out DeleD at this website.
http://www.delgine.com/
Do bare in mind though. You need to setup some settings within the model maker.
This thread will be very helpful if you use DeleD.
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=3805 _________________ There totally nothing to read here. |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Aug 21, 2014 10:16 am Post subject: |
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Forgot how much useful information there was in that thread. Sorry about the images, I have no idea what's going on with my webspace: the entire domain has been unreachable for a few days now and I haven't heard from my host in ages. |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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