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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Wed Aug 13, 2014 5:03 pm Post subject: 'Pistol Punches', anyone? |
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Did something a little funny. I was tinkering around in Cheat Engine while scanning for changed values every single time the user selects a new weapon and I found something promising. While 'Unarmed' which was value '1' I set it to '3' which is what the value is for when the Falcon 2 (Silencer) was selected and this is the result...
Shoddy GIF as I don't think it's necessary for a video:
http://gyazo.com/36416e2b0b0ba293463964694457c7e0
The resting place of Joanna's arms make her look like she has claws, or is perhaps a zombie... I sense an idea...
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Rare wrote: | Perfect Dark Forever. |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Wed Aug 13, 2014 5:21 pm Post subject: |
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Use the force Johanna... _________________ No Mr. Bond, I expect you to be re-coded! |
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Lain Agent


Joined: 04 Jun 2014 Posts: 27 Location: Cambridge, NY (Hopefully not for long)  |
Posted: Wed Aug 13, 2014 7:15 pm Post subject: |
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Reminds me of the Gunshot power from Brave Fencer Musashi. XD _________________ I don't make levels. I critique them!:
https://www.youtube.com/N64Lain |
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Omegacop_jp Agent

Joined: 10 Aug 2014 Posts: 89
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Posted: Wed Aug 13, 2014 8:04 pm Post subject: |
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It looks like you're using a Bullet Shooting Spell.  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Aug 13, 2014 8:52 pm Post subject: |
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That'd be even more terrifying if she was shooting explosive shells out of her hands.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Thu Aug 14, 2014 2:49 am Post subject: |
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This looks very promising. Keep it going acceptable67! |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Thu Aug 14, 2014 3:39 am Post subject: |
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I soon figured out the value was actually the Gun ID (1-Unarmed, 2-Falcon 2, 3-Falcon 2 Silencer... etc) so the address just told what gun the user had equipped. Obviously while forcing the weapon ID change, some addresses are missing required values that are set whenever you do it the correct way so it must've spazzed out, that's my most educated guess
Using that kind of knowledge makes for fun debugger-like applications! _________________
Rare wrote: | Perfect Dark Forever. |
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