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Improving my facemapping skill
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Omegacop_jp
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 PostPosted: Wed Jan 20, 2016 9:07 pm    Post subject: Reply with quote Back to top

Head looks awesome. Shocked Cool Very Happy
 
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Trevor
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 PostPosted: Thu Jan 21, 2016 4:02 am    Post subject: Reply with quote Back to top

That hi-res head is awsome... it cant possibly be a 32x64 texture?
You even modeled some hair...

I think if a swarm of these guys came it would drag the game down... why dont you try it on consol?

Trev
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AL64inthedark
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 PostPosted: Thu Jan 21, 2016 5:36 am    Post subject: Reply with quote Back to top

Thanks guys.
Well, it is 32x64. Thanks photoshop's reduction algorithm lol



The hair is very basic, you can count polys almost with your hands. I had to set the hair from the side to show both side for them to look decent.

I've try on console, don't worry about it, it has to run on console ^^
And it does. Actually it's a bit lower poly that the head "winner" from rare, which is meant for multiplayer.

It's my second one that goes over 200 polys and I don't see particular framedrops even when those 2 fight alongside against me.
It's the same polycount than main characters actually, so in my opinion, I'm inside what the engine is expected to handle, according to the developers.

I've put them in the "team only" set of head and did quite a lot test.
With the setting of LOD, I think you don't often have that much gards with high quality displayed at the same time.
 
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mistamontiel
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 PostPosted: Thu Jan 21, 2016 1:35 pm    Post subject: Reply with quote Back to top

What's the winner head ?

GREAT JOB mista facemaker !!! I wonder who you used because he is a nut LOL
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AL64inthedark
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 PostPosted: Fri Jan 22, 2016 12:34 pm    Post subject: Reply with quote Back to top

Look at the bottom of the first page of this topic. I've posted a picture with this "winner" face. It's a black girl face, multi only char. Her ear are nicely modelised.
 
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Sogun
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 PostPosted: Sat Jan 23, 2016 5:49 am    Post subject: Reply with quote Back to top

WOW AL64inthedark, those heads look insanely good! Shocked

I wonder if you could improve some of the GE main character heads.
There's this amazing blog called GoldenEye Decoded where they have some hi-res pictures from which the GE textures were made.

It's perfect since they have both front and side hi-res images for Trevelyan, which is the best modeled head in the game:
http://2.bp.blogspot.com/-zzReIoaDLrM/UfdX4ICYt2I/AAAAAAAAATA/p8d0CnNNcP4/s1600/trevelyan_comp.png
http://2.bp.blogspot.com/-8ry1QG-OEj4/Uz_H3FPVvPI/AAAAAAAAA9U/8Lx3OApw3YA/s1600/trevelyan_side2_comp.png

There's also a picture with all main character front images, but unfortunately no side textures and an annoying watermark. Sad
http://3.bp.blogspot.com/-gu66Ab7eQqM/UvxXnOgtQyI/AAAAAAAAAu8/iESCYL_Q_fI/s1600/char_text.jpg


I wonder if we can improve some other background textures that are in the blog with that photoshop reduction algorithm. Maybe even tweak the geometry a little to make 64x64 multitextures instead of 32x32.
 
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mistamontiel
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 PostPosted: Sat Jan 23, 2016 6:30 pm    Post subject: Reply with quote Back to top

WOW lol . I wonder what was the cause for different Bond face only for Aztec+Egypt if I recall rightly

Just as Dragons' avatar , cunning and perfect . The Bond face used for most of the game very crappy in my opinion 0.o
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AL64inthedark
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 PostPosted: Thu Jan 12, 2017 9:25 pm    Post subject: Reply with quote Back to top

Sogun wrote:
WOW AL64inthedark, those heads look insanely good! Shocked

I wonder if you could improve some of the GE main character heads.
There's this amazing blog called GoldenEye Decoded where they have some hi-res pictures from which the GE textures were made.

I'm trying but I can't. I don't have the photoshop skill to create the texture for it. There's way too much differences of lightning between the side and face picture.
If someone can make the "jointed" texture in HD then I can resize it.
Otherwise at the moment I'm giving up on Trev. I can't do anything if picture where not taken in a studio or decent setup.
 
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PaRaDoX
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 PostPosted: Fri Jan 13, 2017 7:13 am    Post subject: Reply with quote Back to top

Woah man, that looks neat!
 
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Trevor
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 PostPosted: Sat Jan 14, 2017 7:16 am    Post subject: Reply with quote Back to top

AL64, you can tweek this one if you want.


source:
bmp
obj


Trev
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Jhirmer614
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 PostPosted: Thu Jan 19, 2017 1:41 pm    Post subject: Reply with quote Back to top

I've been dipping my toes at replacing head textures aswell trying it out with Hulk hogan and Bill cosby and others and it worked pretty well




Going through the face textures though i cant seem to find the right side face texture for the head Grant in GE:X hopefully you could point me in the right direction AL64
 
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Wreck
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 PostPosted: Thu Jan 19, 2017 1:47 pm    Post subject: Reply with quote Back to top

Haha, nice work. Interesting choice of characters. I could make the obvious jokes, but we'll leave them to the imagination. Razz

If I remember later, I will see which textures Grant uses.
 
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AL64inthedark
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 PostPosted: Thu Jan 19, 2017 4:36 pm    Post subject: Reply with quote Back to top

What I do when modding GE:X heads, is to open model editor and browse them all until I find the one I'm looking for. It's tedious but oh well, it's like that.
Could look for it tomorrow on my PC if you still can't find him.
 
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Wreck
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 PostPosted: Fri Jan 20, 2017 11:36 am    Post subject: Reply with quote Back to top

According to my notes, these are the images that the Grant head uses in GE-X...

0D93
0D94
0D95

If any issues, I can look into it better.
 
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Jhirmer614
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 PostPosted: Fri Jan 20, 2017 12:38 pm    Post subject: Reply with quote Back to top

Thanks for your help wreck, i was able to find the texture i was looking for.
i guss the grant head i was referring to wasnt actually grants head but "grant 0042"

its pretty funny seeing different heads im going for a 90's esque remix of heads using Tom green, Macho man and others. thanks for the inspiration AL64

 
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