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Improving my facemapping skill
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AL64inthedark
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 PostPosted: Tue Sep 12, 2017 5:14 pm    Post subject: Reply with quote Back to top





Have to fix right side. I'v added ears on the texture of the left side already.
Otherwise, 51 polys, as the original. Way too low for decent result, but that will do for a start.
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Wreck
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 PostPosted: Tue Sep 12, 2017 5:48 pm    Post subject: Reply with quote Back to top

Nice work. His original head was extremely blocky. Your updated version looks less so, which goes to show how well good quality images can do for the models. Now his suit almost feels lacking, due to the contrast.
 
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AL64inthedark
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 PostPosted: Tue Sep 12, 2017 6:00 pm    Post subject: Reply with quote Back to top

Thanks. Yeah true, I though about the costume too. I'd like to create suits but with my skill I could only come up with something good if I can took the photos myself. My few attempts didn't bring me some on the internet (back and front).

It's like with my first attempt at Xenia, since it was her inside the Casino, it doesn't fit well with the combat clothes she wears :


Please note : everything beta
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Trevor
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 PostPosted: Thu Sep 14, 2017 2:42 pm    Post subject: Reply with quote Back to top

the best way to do cleavage is to use vertex colouring or UV's

The original xenia chest was quite blury compared to what we have done in Goldfinger64.

Trev
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MRKane
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 PostPosted: Thu Sep 14, 2017 4:04 pm    Post subject: Reply with quote Back to top

Personally I think you're managing to do so much with so little! How do we feel about mapping the textures differently to get higher resolutions? I always found the front/left/right approach wasteful.
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Trevor
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 PostPosted: Sat Sep 16, 2017 2:24 am    Post subject: Reply with quote Back to top

For heads its the only way to do it.
The all-in-one would be worse since 32x64x8 is already max TMEM (Remember in CI mode, Lower TMEM is image(s), Upper TMEM is TLUT, and in 8bit mode, 256*16*4 = 2kb (though Lower and upper are fixed at 2kb each regardless))

Its easier to mirror heads, however real people don't have symmetry so that doesn't always work.

When I do heads I have, as posted before, a single image, I map UV's to it, then pull the face to a box, then screenshot each side of the box, then re-apply those new images back to original head shape. This method maximises texture usage to 99%.
(to be honest, I forgot to stretch the first image with Kish, so the second stretch makes his mouth look funny, same with CIA guy, but felix and scaramanga turned out great)

For bodies, If I were to go about updating them, Id probably use the PD method, 4bit + left/right.

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AL64inthedark
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 PostPosted: Sat Nov 25, 2017 9:21 pm    Post subject: Reply with quote Back to top

I thought about multitexture a head, with something like 4(32x32x8) just for the face, but it would be very thougt to do. If I could mod the face in Mario's 64 intro, I'll give a try for a realistic head multitextures. But doing it one Perfect Dark, then it will stand too much anyway from the rest.

I did quite some work these days, but didn't finished most of the things I'm working on.

One of the recent stuff :

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AL64inthedark
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 PostPosted: Wed Jan 31, 2018 8:38 am    Post subject: Reply with quote Back to top



Working on updating some Goldeneye bodies. The resolution is 6 times higher than the original. It's made with 6x(48x32x8CI), plus a 32x32x8CI.
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Trickle
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 PostPosted: Wed Jan 31, 2018 9:18 am    Post subject: Reply with quote Back to top

Are any of you guys working on a hack that improves a lot of textures or something? That would be cool. I figured the original hardware and game could handle a bit more detail =)
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AL64inthedark
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 PostPosted: Sat Feb 24, 2018 7:21 pm    Post subject: Reply with quote Back to top

It would require lot of time but the hardest part would be to produce something with the same style as Rare did, and I don't think any of us can do that at the moment.


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AL64inthedark
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 PostPosted: Tue Mar 27, 2018 1:34 pm    Post subject: Reply with quote Back to top


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Wreck
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 PostPosted: Tue Mar 27, 2018 3:49 pm    Post subject: Reply with quote Back to top

I'm not sure if that's an actor or a person you know, but it looks above and beyond anything in PD. Quality work.
 
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AL64inthedark
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 PostPosted: Wed Mar 28, 2018 12:11 pm    Post subject: Reply with quote Back to top

Thanks Wreck. I found the photos at 3D.sk (it's a web adress, really). It's a website with ressources for 3D artists. The photos for this guy are great, they're perfect for that.
Taking photos outside when it's cloudy is the best moment to do so.
If I could, I would work only with such king of reference. Because even then, it still was lots of work.


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mistamontiel
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 PostPosted: Wed Mar 28, 2018 12:39 pm    Post subject: Reply with quote Back to top

L0L
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AL64inthedark
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 PostPosted: Mon Sep 16, 2019 8:25 pm    Post subject: Reply with quote Back to top


Latest creation that I'm really glad with.
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