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SubDrag
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 PostPosted: Tue Oct 07, 2014 5:23 pm    Post subject: Reply with quote Back to top

GE doesn't automatically render in proper Z order, it instead renders in the order of the triangles in the model. I guess it was slower or something, and they were high polygon. PD renders in the proper Z order, regardless of triangle order.

It's not that easy to fix, in fact it's very difficult. In general, I would describe it, as an "inside-out" approach to make it work right.
 
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Wreck
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 PostPosted: Tue Oct 07, 2014 5:33 pm    Post subject: Reply with quote Back to top

Yeah, parts of the CMP150 would look almost inside-out. You could sort of see through one side on certain parts. It happened not only in your hand, but also in the watch. I didn't know how to handle it, so it didn't get anything further than that. If I can find screenshots, I'll post them.
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 PostPosted: Wed Oct 08, 2014 7:20 am    Post subject: Reply with quote Back to top

The Z buffer is a terrifying thing. They must have avoided it in GE to cut the overhead significantly.
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 PostPosted: Wed Dec 31, 2014 11:03 am    Post subject: Reply with quote Back to top

http://www.dailymotion.com/video/x279he_nintendo-64-perfect-dark-beta-4_videogames
 
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