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How do I make a PD character playable on GoldenEye 007?

 
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Omegacop_jp
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 PostPosted: Wed Apr 15, 2015 5:39 pm    Post subject: How do I make a PD character playable on GoldenEye 007? Reply with quote Back to top

I want to have Joanna Dark, playable on GoldenEye 007. Can anybody help me on how to get started? I already have model editor for both Perfect Editor and GoldenEye Editor opened. On model editor from Perfect Editor, I already have Jo's body selected, and I want to replace Trevelyn(Janus) on GoldenEye model editor. What's next that I should do?
 
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SubDrag
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 PostPosted: Wed Apr 15, 2015 6:11 pm    Post subject: Reply with quote Back to top

Wreck was working on something for porting a couple of PD characters, but it's no joke to port them from one game to the other. First import textures to new places. As far as I know, it was mainly taking a character structured the same as PD, updating the 02 position commands, parts specified, and positions, and then exporting the room vertices/indices one part by one part, replacing texture commands, and importing into the corresponding one in GE. Then you need to replace a head piece by piece similarly (or maybe even merge all the PD parts into one, then import into GE). It's very, very advanced to do this.
 
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Omegacop_jp
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 PostPosted: Wed Apr 15, 2015 6:31 pm    Post subject: Reply with quote Back to top

Has Joanna ever had an earring missing? I think I already got the head finished.

 
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mistamontiel
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 PostPosted: Wed Apr 15, 2015 9:57 pm    Post subject: Reply with quote Back to top

LOL
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Omegacop_jp
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 PostPosted: Thu Apr 16, 2015 4:30 pm    Post subject: Reply with quote Back to top

Am I getting there?
 
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