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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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Posted: Sun May 24, 2015 8:36 am Post subject: Animation Import |
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Hi shootersforever. For the past 2 weeks I have helped subdrag get the animation editor working. Animations can now be imported into goldeneye provided the rig is correct. When I have a stable pipeline I will provide a step by step tutorial for ge and pd. For now, here is a wip animation I created today https://i.imgur.com/xGAruf8.gif |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1686
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Posted: Sun May 24, 2015 9:53 am Post subject: |
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Great job! _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Kerr Avon 007
Joined: 26 Oct 2006 Posts: 913
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Posted: Sun May 24, 2015 12:49 pm Post subject: |
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That is very impressive! |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Sun May 24, 2015 6:38 pm Post subject: |
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Very exciting info and gif. Good job guys !
I did a quick search about endorphin. The company stopped distributing apparently...
The soft seem kinda good actually, from what I've read on wikipedia. |
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MRKane 007
Joined: 11 Dec 2008 Posts: 1073
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Posted: Sun May 24, 2015 7:28 pm Post subject: |
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Very very impressive!!! _________________ No Mr. Bond, I expect you to be re-coded! |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Mon May 25, 2015 4:03 am Post subject: |
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Looks great, good job you guys. _________________
Rare wrote: | Perfect Dark Forever. |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Mon May 25, 2015 6:45 am Post subject: |
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Unfortunatly the Image (Non-Animated?) does not show any significant change, prahaps you posted the wrong one?
If I were to post an image like that I would have a complex pose, say somebody with 1 hand up standing on 1 leg (as this does not exist in GE), then show the same pose in editor then show the pose ingame.
What you have is Arms out > Arms out > Standing Normal...??? To me it shows that your pose didnt work ingame.
sorry if that is wrong, its just what I saw.
Trev
EDIT:
OHHH wow OK, I downloaded the image and now it looks awsome!
Well done! _________________
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Mon May 25, 2015 8:04 am Post subject: |
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Not notice the .gif extension ..? lol
VERY awesome work !!!! New anims for GE007 and PD woooo !!!!! _________________
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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Posted: Mon May 25, 2015 2:57 pm Post subject: |
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Thanks for the complement guys.
@Trevor - You're correct. The rig when I made that gif did not have arm or wrist rotation. I've redone the rig and it now supports arm and wrist rotation. As for pd, subdrag and I are working on that. XSI isn't importing pd's animations correctly for some reason.
I have to go, but here is something I was working on to test the rigging. The timing of the jump could have been improved... http://i.imgur.com/NW849KE.gifv http://i.imgur.com/VFqhNPH.gifv |
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HackBond 007
Joined: 14 May 2009 Posts: 1324 Location: Scotland |
Posted: Mon May 25, 2015 4:58 pm Post subject: |
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Haha, imagine seeing that when you first got the game. |
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PaRaDoX 007
Joined: 17 Oct 2009 Posts: 713 Location: Grid |
Posted: Mon May 25, 2015 7:55 pm Post subject: |
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This is rather interesting, good job guys!
Spyster wrote: |
Haha, imagine seeing that when you first got the game. |
"All those missions....for nothing!?" |
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AL64inthedark 00 Agent
Joined: 18 Sep 2014 Posts: 548 Location: France |
Posted: Tue May 26, 2015 5:37 am Post subject: |
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Did you geniuses found out how the game handle things like the sound that are played when some animation are displayed.
For example : if animation (put your hands up in the air) then play sound (Please don't shoot). So we could be as creative as creativity allow us to be. |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Tue May 26, 2015 4:36 pm Post subject: |
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Is Perfect Dark anim support in progress yet? I could mind doing some custom reload anims for some kicks. _________________ This is a signature, why did you read this? |
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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Posted: Tue May 26, 2015 5:42 pm Post subject: |
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It's in the latest beta version but you should wait until subdrag figures out the StaticKineState issue. He recently added a webm render feature to the ge animation editor which is great to test out animations. |
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Sogun General
Joined: 15 Dec 2010 Posts: 659 Location: Valencia, Spain |
Posted: Tue May 26, 2015 10:59 pm Post subject: |
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Amazing job, guys. |
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