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Animation Import
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pavarini
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 PostPosted: Sun May 24, 2015 8:36 am    Post subject: Animation Import Reply with quote Back to top

Hi shootersforever. For the past 2 weeks I have helped subdrag get the animation editor working. Animations can now be imported into goldeneye provided the rig is correct. When I have a stable pipeline I will provide a step by step tutorial for ge and pd. For now, here is a wip animation I created today https://i.imgur.com/xGAruf8.gif
 
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zoinkity
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 PostPosted: Sun May 24, 2015 9:53 am    Post subject: Reply with quote Back to top

Great job!
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Kerr Avon
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 PostPosted: Sun May 24, 2015 12:49 pm    Post subject: Reply with quote Back to top

That is very impressive!
 
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AL64inthedark
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 PostPosted: Sun May 24, 2015 6:38 pm    Post subject: Reply with quote Back to top

Very exciting info and gif. Good job guys !

I did a quick search about endorphin. The company stopped distributing apparently...
The soft seem kinda good actually, from what I've read on wikipedia.
 
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MRKane
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 PostPosted: Sun May 24, 2015 7:28 pm    Post subject: Reply with quote Back to top

Very very impressive!!!
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acceptable67
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 PostPosted: Mon May 25, 2015 4:03 am    Post subject: Reply with quote Back to top

Looks great, good job you guys.
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Trevor
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 PostPosted: Mon May 25, 2015 6:45 am    Post subject: Reply with quote Back to top

Unfortunatly the Image (Non-Animated?) does not show any significant change, prahaps you posted the wrong one?

If I were to post an image like that I would have a complex pose, say somebody with 1 hand up standing on 1 leg (as this does not exist in GE), then show the same pose in editor then show the pose ingame.

What you have is Arms out > Arms out > Standing Normal...??? To me it shows that your pose didnt work ingame.

sorry if that is wrong, its just what I saw.

Trev

EDIT:

OHHH wow OK, I downloaded the image and now it looks awsome!

Well done!
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mistamontiel
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 PostPosted: Mon May 25, 2015 8:04 am    Post subject: Reply with quote Back to top

Not notice the .gif extension ..? lol

VERY awesome work !!!! New anims for GE007 and PD woooo !!!!!
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pavarini
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 PostPosted: Mon May 25, 2015 2:57 pm    Post subject: Reply with quote Back to top

Thanks for the complement guys.
@Trevor - You're correct. The rig when I made that gif did not have arm or wrist rotation. I've redone the rig and it now supports arm and wrist rotation. As for pd, subdrag and I are working on that. XSI isn't importing pd's animations correctly for some reason.
I have to go, but here is something I was working on to test the rigging. The timing of the jump could have been improved... http://i.imgur.com/NW849KE.gifv http://i.imgur.com/VFqhNPH.gifv
 
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HackBond
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 PostPosted: Mon May 25, 2015 4:58 pm    Post subject: Reply with quote Back to top

pavarini wrote:
I have to go, but here is something I was working on to test the rigging. The timing of the jump could have been improved... http://i.imgur.com/NW849KE.gifv http://i.imgur.com/VFqhNPH.gifv


Haha, imagine seeing that when you first got the game.
 
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PaRaDoX
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 PostPosted: Mon May 25, 2015 7:55 pm    Post subject: Reply with quote Back to top

This is rather interesting, good job guys!

Spyster wrote:
pavarini wrote:
I have to go, but here is something I was working on to test the rigging. The timing of the jump could have been improved... http://i.imgur.com/NW849KE.gifv http://i.imgur.com/VFqhNPH.gifv


Haha, imagine seeing that when you first got the game.


"All those missions....for nothing!?"
 
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AL64inthedark
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 PostPosted: Tue May 26, 2015 5:37 am    Post subject: Reply with quote Back to top

Did you geniuses found out how the game handle things like the sound that are played when some animation are displayed.

For example : if animation (put your hands up in the air) then play sound (Please don't shoot). So we could be as creative as creativity allow us to be.
 
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Fillerthefreak
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 PostPosted: Tue May 26, 2015 4:36 pm    Post subject: Reply with quote Back to top

Is Perfect Dark anim support in progress yet? I could mind doing some custom reload anims for some kicks.
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pavarini
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 PostPosted: Tue May 26, 2015 5:42 pm    Post subject: Reply with quote Back to top

It's in the latest beta version but you should wait until subdrag figures out the StaticKineState issue. He recently added a webm render feature to the ge animation editor which is great to test out animations.
 
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Sogun
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 PostPosted: Tue May 26, 2015 10:59 pm    Post subject: Reply with quote Back to top

Amazing job, guys. Shocked
 
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