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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Tue Aug 04, 2015 5:25 pm Post subject: |
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Make sure you install to a new directory to not accidentally overwrite your V2 files. All the files and ROMs are compatible with the new version. Just take them over. |
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Omegacop_jp Agent
Joined: 10 Aug 2014 Posts: 89
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Posted: Tue Aug 04, 2015 6:33 pm Post subject: |
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So there won't be a Blast Corps Editor after all? I also want to note that the 3.0 is great! Although, the sountracks being played on Visual Editor, doesn't sound the same like how it's from the game. The way it play it's how it's written on the midi file. There are some loops missing. |
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Omegacop_jp Agent
Joined: 10 Aug 2014 Posts: 89
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Posted: Tue Aug 04, 2015 9:56 pm Post subject: |
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By the way, great job!
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue Aug 04, 2015 11:36 pm Post subject: |
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If anyone else is thinking of porting any of the levels from DKR to GE or PD... keep your hands off Ancient Lake! _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Wed Aug 05, 2015 1:54 am Post subject: |
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Wreck wrote: | If anyone else is thinking of porting any of the levels from DKR to GE or PD... keep your hands off Ancient Lake! |
Imagine vice versa... Driving down the lucerne tower! _________________
Rare wrote: | Perfect Dark Forever. |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Wed Aug 05, 2015 2:46 am Post subject: |
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Haha, I wounder how long before all Rare games are supported. I made a quick list and theres already a huge amount of support.
Editor Support:
GoldenEye 007
Perfect Dark
Jet Force Gemini
Diddy Kong Racing
Mickey's Speedway USA
Banjos Backpack (Previously "Bottles Glasses" then "Mumbo's Wand"):
Banjo-Kazooie
Banjo-Tooie
Unsuported by Editors
Killer Instinct Gold (Sprite based game probably requiring seperate editor which is unlikly. Persides, wouldn't the only requirement be to edit textures)
Blast Corps
Donkey Kong 64 (Planned future BB Support)
Conker's Bad Fur Day
Im not entirly sure how many more editors there are.
I know of F-Zero Execution which is a track editor like the DD Expansion but not much more (no model edit, no texture edit, no sound edit)
Theres Toads Tool which makes bad ROMS
Then theres Utility of time for Zelda.
Id love to see a Rogue Squadron/Battle for Naboo editor, basically just so the microcode was hacked and portable to other platforms since the microcode was very efficiant and full-featured.
Has anyone checked out the Advanced Triangle Display List editor in v3?
Right click any triangle (or group of selected triangles) in Room Positions mode and click "Replace Texture/Group". You should see a familure dialoge with an extra advanced button, click that to view the full glory.
Its probably going to be mind boggeling at first but it really is straight forward once you understand it.
It should allow for many performance tweeks and special effects.
Trev _________________
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Omegacop_jp Agent
Joined: 10 Aug 2014 Posts: 89
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Posted: Wed Aug 05, 2015 7:20 am Post subject: |
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With the new editor, I'm able to edit my shotgun with a police texture.
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goldengreg007 Agent
Joined: 04 Mar 2010 Posts: 47
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Posted: Wed Aug 05, 2015 9:33 am Post subject: |
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Awesome to hear about all of this; amazing job as always guys! |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Wed Aug 05, 2015 10:21 am Post subject: |
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Oi Trev .. are they really modding Tooie ..?
So how is that so .. I always believed the game was untouchable and have seen nothing new out of it _________________
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1687
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Posted: Wed Aug 05, 2015 12:40 pm Post subject: |
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Tooie isn't that bothersome once you figure out the file encryption.
Take it you're only counting visual editors. File conversion/insertion things exist for other titles as well. Also, the post-development Dexanoid had an editor for it. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Wed Aug 05, 2015 3:17 pm Post subject: |
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As far as I know, though there was some work done identify Banjo Tooie objects by CBM (and I hope this is integrated into Banjo's Backback), there is no Banjo Tooie editor at this time. As Zoinkity said, the encryption is broken, so it's just a matter of when, not if. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Wed Aug 05, 2015 8:59 pm Post subject: |
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And also...
Hands off of DKR's Jungle Falls and Icicle Pyramid.
I've made really good progress with Ancient Lake. Shouldn't be too long before you see something showing it off. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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SATURN_81 00 Agent
Joined: 06 Jun 2010 Posts: 423 Location: spain |
Posted: Thu Aug 06, 2015 4:20 am Post subject: |
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English:
Hello everyone after a long time:
I downloaded the editor, and despite not knowing handle it at all, if I have noticed more fluid, only use it with DKR and Mickey Speedway USA (maybe that's why so you feel more fluid). It is a great job and this new editor had not thought once be integrated into the games other than shooters, such as racing games. the news I was very pleased especially for games kart racing, long time to dream of seeing some mods of these 2 sets of karts ago, for example Mario Kart 64 working in the engine DKR or Mickey Speedway USA (perhaps Wreck there some thought Project-X). I would like to see ever levels Wario Stadium, Royal Raceway, Yoshi's Valley of MK64 positions Mickey Speedway USA, or DKR and to drive through hills with hovercraft or aircraft.
It may be a bit early to ask these questions:
-¿ In karts games and can replace other existing levels created by other players?
- Do you think a level as Wario Stadium, which is one of the largest N64, can be charged without much difficulty, and can be playable believe?
- Is the editor prepared to tell the AI new routes in a new level with a different layout?
- It may in the future change the weapons available in these games karts to make them as effective or better than MK64? for example to get the Mickey Speedway Baseball USA, rebound infinitely as a Green Shell does in MK64? or may take multiple bananas and MK64?
- Are they going to create a specific section for these 2 games forum karts that are now in the editor?
- Both the forum and the Editor there are only rare games. Why they can not do other brands editors shooters N64 games?
Spanish:
hola a todos despues de mucho tiempo:
he descargado el editor, y a pesar de no saber manejarlo para nada, si he notado mayor fluidez,solo lo utilice con DKR y Mickey Speedway USA (quizas sea por eso por lo que note mayor fluidez). es un gran trabajo este nuevo editor y no habia pensado que alguna vez se integraria en el juegos que no fueran shooters, como los juegos carreras. la noticia me ha alegrado mucho especialmente por los juegos de carreras de karts, hace muchisimo tiempo que sueño con ver algunos mods de estos 2 juegos de karts, por ejemplo Mario Kart 64 funcionando en el motor de DKR o Mickey Speedway USA ( quizas Wreck haya pensado en algun Proyecto-X ). alguna vez me gustaria ver los niveles Wario Stadium,Royal Raceway, Yoshi's Valley de MK64 puestos en Mickey Speedway USA, o DKR y poder conducir por sus colinas con un hovercraft o el avion.
quizas sea un poco pronto para hacer estas preguntas:
-¿ en los juegos de karts ya se pueden reemplazar los niveles existentes por otros creados por otros jugadores ?
- ¿ creen ustedes que un nivel como Wario Stadium, el cual es uno de los mas grandes de N64, puede ser cargado sin mucha dificultad, y que pueda ser jugable?
- ¿esta el editor preparado para indicarle a la IA nuevas rutas en un nuevo nivel con diferente trazado?
- ¿se podra en el futuro modificar las armas disponibles en estos juegos de karts para hacerlas tan efectivas o mejores que en MK64 ? por ejemplo conseguir que la Baseball de Mickey Speedway USA , rebote infinitamente como un Green Shell lo hace en MK64? o que tal sacar multiples bananas como en MK64 ?
- ¿van a crear alguna seccion especifica para estos 2 juegos de karts en el foro ahora que estan dentro del editor?
- tanto en el foro como en el Editor solo hay juegos de rare. ¿ por que no pueden hacer editores de otras marcas de juegos shooters de N64? |
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Sogun General
Joined: 15 Dec 2010 Posts: 659 Location: Valencia, Spain |
Posted: Thu Aug 06, 2015 4:37 am Post subject: |
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Trevor wrote: | Has anyone checked out the Advanced Triangle Display List editor in v3?
Right click any triangle (or group of selected triangles) in Room Positions mode and click "Replace Texture/Group". You should see a familure dialoge with an extra advanced button, click that to view the full glory.
Its probably going to be mind boggeling at first but it really is straight forward once you understand it.
It should allow for many performance tweeks and special effects. |
Could you elaborate on this? I'm always looking for new special effects that can be done within the N64 specs and a little imagination.
Would it be now possible to do something like the pixelated building textures in the first PD level?
http://i1185.photobucket.com/albums/z345/Sogunesp/PD_buildingsnofiltertexture_zps161542d1.jpg
If we could combine unfiltered textures with filtered ones and overlap them, I think we can do some cool stuff. Something like this (needs more work. It was just a test):
http://i1185.photobucket.com/albums/z345/Sogunesp/Cuadros02.png
instead of this:
http://i1185.photobucket.com/albums/z345/Sogunesp/Cuadros01.png |
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Rey 007
Joined: 07 Feb 2012 Posts: 785 Location: US |
Posted: Thu Aug 06, 2015 7:14 am Post subject: |
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How about worlds not enough? Haven't you guys fiddled with it before? _________________ www.youtube.com/gamerrey23 |
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