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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Omegacop_jp Agent
Joined: 10 Aug 2014 Posts: 89
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Posted: Wed Aug 05, 2015 10:18 am Post subject: AR34 Help |
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Well I'm getting close. Anybody has any idea how I can fix this? Kinda seems funny though. How I started, is I went to PD Editor and exported the ar34 obj by clicking on [Export Whole Model obj]. And that's where I started. At GE Editor, I opened the model editor and went to Gun 0E Gfnp90Z (0E RC-P90). From there, I clicked on [Import Whole obj if already added textures.] After that, I saved the ROM and tested it. In the game when I picked up the RC-P90, the model remained the same, except for the burst when I fire the gun. The AR34 model doesn't show unless I fire the gun.
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Wed Aug 05, 2015 4:36 pm Post subject: |
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Unfortunately it's not that simple. The guns are stored using different hierarchies, so it's a bit of manipulation first before can import. It seems like it might've imported into a muzzle flash there, so that's why only shows on fire. Also, the matrix commands may be different between games. |
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