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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
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											|  Posted: Fri Aug 28, 2015 4:16 pm    Post subject: Diddy Kong Racing - 6 Bytes Per Triangle bitflags |    |  
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											| Here's the ones I determined, if anyone ever does DKR editing and finds some more, let me know so I can update the list.  These may not be perfect as of now. 
 FF0000000000 Use vertice colors instead of dynamic lighting (Object only)
 000000010000 Special car brake light
 000000002000 Water
 000000008000 Env Mapping (Object Only)
 000000000800 TopFlag
 000000000200 Fall through (used for water for example to fall to one below)
 000000000100 "Hit" Collision
 000000000004 See through (for example if fish there to see them)
 000000000002 Z-Buffer Enabled (Object Only)
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								| sixty four Agent
 
  
  
 Joined: 30 Mar 2018
 Posts: 31
 
 
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											|  Posted: Wed Feb 27, 2019 2:28 pm    Post subject: |    |  
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											| Hey got some triangle bitflag discoveries. 
 000000004000 - Force No Shadows (Forces no shadow from the player or objects on the surface)
 
 000000000010 - Alpha Layers (Sets  transparency draw order.)
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