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How does one import a map to PD/GE?

 
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Fillerthefreak
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 PostPosted: Sun Nov 01, 2015 6:47 pm    Post subject: How does one import a map to PD/GE? Reply with quote Back to top

I have a small muti-player-like map designed after some of the one's from GE.

It's around half the size of Temple? I dunno.



It has 368 polys and 258 verts. So I doubt the N64 cannot handle the map. I don't have textures done yet, though.

I also have a download link below.

http://www.vg-resource.com/attachment.php?aid=5674
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SubDrag
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 PostPosted: Sun Nov 01, 2015 6:54 pm    Post subject: Reply with quote Back to top

It can certainly handle - there's a tutorial on vault to start you off.
http://goldeneyevault.com/viewfile.php?id=217
 
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Fillerthefreak
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 PostPosted: Sun Nov 01, 2015 7:06 pm    Post subject: Reply with quote Back to top

Is there an archive for GE/PD textures I could use?
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 PostPosted: Sun Nov 01, 2015 7:18 pm    Post subject: Reply with quote Back to top

I believe it's in the tutorial, but the textures are located under editor, in a subfolder called romimagesfull (if doing a GE mod), and pdromimagesfull (if doing a PD mod).
 
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