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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Sun Jan 10, 2016 8:35 am Post subject: 1F and 22 |
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In objective modifier there is 1F unknown. Is that really unknown or is it some kind of other feature? And 22 needs key analyzer. How can that be utilized? _________________ www.youtube.com/gamerrey23 |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Sun Jan 10, 2016 10:40 am Post subject: |
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1F serves no purpose. It's an invalid command that will just be skipped.
22 catches the event when the key analyzer is used successfully. When you use the key analyzer and the Goldeneye key in inventory it sets a value in memory. This objective command returns "completed" when that value is set. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Ami Agent


Joined: 24 Aug 2014 Posts: 87 Location: USA  |
Posted: Tue Jan 12, 2016 3:11 pm Post subject: |
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zoinkity wrote: | 1F serves no purpose. It's an invalid command that will just be skipped.
22 catches the event when the key analyzer is used successfully. When you use the key analyzer and the Goldeneye key in inventory it sets a value in memory. This objective command returns "completed" when that value is set. |
Is that the objective for Bunker 1? Copying the Goldeneye Key? |
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